X-particles

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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aoktar
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i can't remember it atm. but particle support is very basic currently. I have started for future features.
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Gwrath
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Sounds good, thanks for the info, and great job on the plugin so far.
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aoktar
Octane Plugin Developer
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Gwrath wrote:Sounds good, thanks for the info, and great job on the plugin so far.
Thanks, many revision will be done. But i'm taking a little breath before new hard times.
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fluxiw
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Hello,

I am using X-Particle V2.1 When I turn off the particle engine, not only white spheres but also the original particles disappears. Octane Material tag is on the x-particles emitter object. What am i possibly doing wrong? I guess not every feature of x-particles is currently compatible with octane as I cannot emit from the diffuse,emission channel of an octane material. Isn't it?

Thank you.
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ten
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fluxiw wrote:Hello,

I am using X-Particle V2.1 When I turn off the particle engine, not only white spheres but also the original particles disappears. Octane Material tag is on the x-particles emitter object. What am i possibly doing wrong? I guess not every feature of x-particles is currently compatible with octane as I cannot emit from the diffuse,emission channel of an octane material. Isn't it?

Thank you.
Why are you still on 2.1 ? 2.5 has been out for months.

You cannot use octane material as a texure emission for xp. Use c4d material and sprite/generator geometry in octane, and texture each individually. Pita but works.
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Stephano_22
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I scale them in the emitter section, emmision/radius. In 2.5 I colorize them with an Octane material. Seems to work fine.
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