OctaneRender for SketchUp 2.13 - 0.13.87 updated

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Re: OctaneRender for SketchUp 2.13 - 0.13.87 updated

Postby smicha » Sun Nov 23, 2014 5:51 pm

smicha Sun Nov 23, 2014 5:51 pm
+1 after resmas.

Lack of path term power and coherent is pain.

How can I set different settings for priority? Low, medium, high? My 1st gpu runs at 5% of its power only, three more at 95% - in standalone all of them goes at 100% and only first uses less powers if needed.
Win7, Modo 10.1, Octane for Modo and Sketchup, nVidia latest, TITAN+3x780 6GB, 2600K, P8P67WS, 32GB, 1350W
SMH10, EK, Airplex_480, SR1_560, 20xNB_PL2, 2xD5, Aquaero 6XT
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Re: OctaneRender for SketchUp 2.13 - 0.13.87 updated

Postby fuzzybro » Sun Nov 23, 2014 9:03 pm

fuzzybro Sun Nov 23, 2014 9:03 pm
Hi all,

Yeah, project packing is the highest priority (the same goes for missing kernel nodes) but I don't promise to deliver it soon.
My TODO list is erupting.

Fuzzy
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Re: OctaneRender for SketchUp 2.13 - 0.13.87 updated

Postby Seekerfinder » Mon Nov 24, 2014 11:31 pm

Seekerfinder Mon Nov 24, 2014 11:31 pm
Fuzzy,

Getting lots of crashes in 2015 (win 8/64), particularly when editing nested groups - plugin disappears and immediately a SU bugsplat!

Also, I have had a few times that the render window freezes. It starts when I try and edit materials. Materials won't update and then I realize nothing updates... Larger model of same scene (but with way more geometry and Octane materials) in 2014 was way more stable.

Can't send you the scene unfortunately. That's about all I can report - had about 5 crashes like this this evening, either while editing nested groups (which was not a problem with the previous 2014 build), or editing / tweaking materials.

Is there some hidden log / dump file that I can send your way for future crashes?

Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
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Re: OctaneRender for SketchUp 2.13 - 0.13.87 updated

Postby resmas » Tue Nov 25, 2014 12:48 am

resmas Tue Nov 25, 2014 12:48 am
Seekerfinder wrote:Fuzzy,

Getting lots of crashes in 2015 (win 8/64), particularly when editing nested groups - plugin disappears and immediately a SU bugsplat!

Also, I have had a few times that the render window freezes. It starts when I try and edit materials. Materials won't update and then I realize nothing updates... Larger model of same scene (but with way more geometry and Octane materials) in 2014 was way more stable.

Can't send you the scene unfortunately. That's about all I can report - had about 5 crashes like this this evening, either while editing nested groups (which was not a problem with the previous 2014 build), or editing / tweaking materials.

Is there some hidden log / dump file that I can send your way for future crashes?

Seeker


I report the same as you Seeker, the same bugslaps and freezes in Octaneviewport.

With many WIP projects on my hands i move back to 2014 older pluggin. I will try to test a bit more in 2015x64 and report.

cheers
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Re: OctaneRender for SketchUp 2.13 - 0.13.87 updated

Postby fuzzybro » Tue Nov 25, 2014 9:03 pm

fuzzybro Tue Nov 25, 2014 9:03 pm
Yeah that's weird. Code is exactly the same for 2014 and 2015 (at least from the Ruby side).
Provide test scenes and scenarios so I could investigate. Otherwise I won't be able to fix it.
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Re: OctaneRender for SketchUp 2.13 - 0.13.87 updated

Postby macchiorlatti » Mon Dec 01, 2014 3:52 pm

macchiorlatti Mon Dec 01, 2014 3:52 pm
I feel like I have a dodge charger R/T(!) in my garage
thank you 1000 times

mac
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Re: OctaneRender for SketchUp 2.13 - 0.13.87 updated

Postby fivebythree » Wed Dec 03, 2014 10:51 pm

fivebythree Wed Dec 03, 2014 10:51 pm
Woww! Great stuff bro - our office finally upgraded to 2015 today - tapping the 64 bit pipeline FINALLY! ;)

@65000 x 65000 resolution hahahahahahah.
STANDALONE v3 / SKETCHUP2017 v3 / BLENDER v3 / C4D R16 v3 WINDOWS7PROSP1 x64 | GTX1080ti + GTX780 | i7 4930 @3.4GHz 6 Core| 32GB
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Re: OctaneRender for SketchUp 2.13 - 0.13.87 updated

Postby resmas » Fri Dec 19, 2014 6:20 pm

resmas Fri Dec 19, 2014 6:20 pm
hello guys, just to say hi to all.

I have been very busy and didn't have much time to come to the forum.
This last few weeks have been crazy, the 1st reason and the most important is that i have adopted to children's :D .

So now I'm a dad of 2 beautiful kids. a Boy and a Girl with 6 and 5 years.
My life will not be the same...in the next weeks i will still be working at night but most of the day im with my wife and this 2 treasures.

When all gets a little bid calm i will be here.

all the best to all.

If i don't get here in the next days i wish you all a great Christmas and all the love in the world. ;)


Im in heaven...with a hell of a speed and intensive days... :lol: :lol: :lol:

if i survive this i will let you all now how is going.

Keep up with the good work Fuzzy. I really need this plugin at 100% as now i need to feed this 2 litle kids that are spending all my savings.
:D :D :D :D :D :D


all the best to all

cheers
resmas
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Re: OctaneRender for SketchUp 2.13 - 0.13.87 updated

Postby Seekerfinder » Fri Dec 19, 2014 9:30 pm

Seekerfinder Fri Dec 19, 2014 9:30 pm
Awesome Resmas!! Well done man. Better teach them Sketchup soon. And of course Octane!

Thanks also for all your valuable input in the forum and your brilliant images. Keep it up!

Seeker
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Re: OctaneRender for SketchUp 2.13 - 0.13.87 updated

Postby smicha » Fri Dec 19, 2014 9:56 pm

smicha Fri Dec 19, 2014 9:56 pm
Resmas,

You are the man! Good luck.
Win7, Modo 10.1, Octane for Modo and Sketchup, nVidia latest, TITAN+3x780 6GB, 2600K, P8P67WS, 32GB, 1350W
SMH10, EK, Airplex_480, SR1_560, 20xNB_PL2, 2xD5, Aquaero 6XT
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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