Stacking Materials

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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pBarrelas
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Ok so this is an Octane limitation and not a plugin one. Is this something that's being addressed in the standalone and to be expected in the near future?
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aoktar
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yes, octane has not support as i described. I'm trying to add some features in plugin. But some fundemantal things are dependent to Octane's capacity.
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Vincent
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Hi all,

Is there a way to stack materials with different projection methods ?
This is the last problem I have to switch my render from AR to Octane.
For one of my customers, I work often with a character which has bump stuffs on the body and
a logo around the chest. This logo should be fixed in spite of the deformations of the rigg.
In AR, I use camera projection for the logo, to resolve this problem.

Thanks !
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aoktar
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Vincent wrote:Hi all,

Is there a way to stack materials with different projection methods ?
This is the last problem I have to switch my render from AR to Octane.
For one of my customers, I work often with a character which has bump stuffs on the body and
a logo around the chest. This logo should be fixed in spite of the deformations of the rigg.
In AR, I use camera projection for the logo, to resolve this problem.

Thanks !
you do it by using projection texture in imagetextures. change it to perspective mode, drop a camera do linkbox. Finally tweak transform of image
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Vincent
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Ok Aoktar,

But it's what I do ...
However, I just noticed that the mapping projection did not seem stable in animation.
This is a bug or I 'm using it wrong ..?
You can find a test file in attachment (problem_camera_proj.zip).
Start playback to see what I mean.

Thank you very much.
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problem_camera_proj.zip
(118.37 KiB) Downloaded 177 times
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aoktar
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ok, will check it. But try without camera linked. No need on your scenario. Object coordinates will help to you. Check your revised files.
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problem_camera_proj.zip
(183.1 KiB) Downloaded 190 times
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Vincent
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This is a good solution Aoktar,
However, this is not usuable for my scenario :
The texture should be projected on a rigged character.
This character is animated, but the texture projected by "texture projection XYZ to UVW method" doesn't follow the mesh.

Example in attached file.

Thank you.
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problem_camera_proj3.zip
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ChrisPettit
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"Personally i prefer to wait a little about new improvements of Octane engine."

That sounds reasonable. Do you have any idea whether some of these stacking and tiling issues might get better in Octane 3.0?
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xpepp
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Well, you actually can stack materials, when using polygon selection in the texture tag... this doesn't solve every mapping problem, but helps once in a while...

max
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