OctaneRender® for 3ds max® v2.13

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3dgeeks
Licensed Customer
Posts: 193
Joined: Wed Jun 11, 2014 8:12 am

Thanks for the update. Lots of good fixes. :)

Any timeframe when the missing network samples can be fixed, as this is a major flaw in Octane and should really be highest priority.
darkline
Licensed Customer
Posts: 291
Joined: Wed Mar 07, 2012 11:56 pm

Ok can someone please give me some more detail on this 19 million poly limit? I keep asking - never a response.

I paid for V2 months ago (6 months? I cant remember) Still I cannot use it for my project which opened up in v1. Nowhere did it say when I upgraded that this was a limitation of the update. I cannot use it.

Is this limitation within Octane core or the 3DSMax plugin? I can't work that out. Surely anyone usinng fur or grass is going to hit this wall and get a render failed message. I don't even rack up 3GB of GPU usage and it flakes out on me.

Can you at least tell me if you're working on this issue?
Windows 7 64bit/ Intel 3930K/ ASUS Rampage IV/ GTX980ti x 2/ 64GB system RAM
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glimpse
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Joined: Wed Jan 26, 2011 2:17 pm
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darkline wrote:Surely anyone usinng fur or grass is going to hit this wall and get a render failed message. I don't even rack up 3GB of GPU usage and it flakes out on me.
why not to use proxies..19mln is a lot of budget..
Philipp1980
Licensed Customer
Posts: 68
Joined: Thu Dec 15, 2011 9:56 am

Karba wrote:
Philipp1980 wrote:Hey everyone,

as soon as I install the v2.13, nothing is rendering anymore. Not in the material libraries and not in the render viewport. When opening the material editor, 3ds max crashes. As soon as I go back to the previous version it works again. Is there anyone else with this problem?

Greetings :)
Have you installed required video drivers?
Hey Karba,

that was the problem indeed, thank you :)
darkline
Licensed Customer
Posts: 291
Joined: Wed Mar 07, 2012 11:56 pm

Hey glimpse

I'm rendering a teddy bear and cannot use proxies/instances. The fur strands all flow in unison, scattering instances hairs over the surface looks weird. But thanks for suggestion.

really, what's the point in buying Titans if we're limited like this.
Windows 7 64bit/ Intel 3930K/ ASUS Rampage IV/ GTX980ti x 2/ 64GB system RAM
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Goldisart
Licensed Customer
Posts: 780
Joined: Sat Oct 26, 2013 8:47 am

Found an inconsistency.
The caustic material is disabled.
HDRI - creates caustic - thus it must be ?
Attachments
2014-11-30 10-30-42 OctaneRender Viewport..png
Dave_Yu
Licensed Customer
Posts: 72
Joined: Tue Feb 05, 2013 4:28 pm

Is there a way to render the data passes such as zdepth , normals, point occlusions in one render ? these are not listed in the render elements and i would have to render each pass separately.

Looking for something like Vray render elements where we get all the render and data info passes in one go.

Dave
Dave_Yu
Licensed Customer
Posts: 72
Joined: Tue Feb 05, 2013 4:28 pm

Can someone explain what happens in Coherent mode for Path Tracing?
What is the algorithm doing in terms of speeding up the render and are there any drawbacks?

I do notice random color shifts in the first few samples and then gradually normalize.
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frostfx
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Location: Tallinn, Estonia
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Dave_Yu wrote:Can someone explain what happens in Coherent mode for Path Tracing?
What is the algorithm doing in terms of speeding up the render and are there any drawbacks?

I do notice random color shifts in the first few samples and then gradually normalize.
When Coherent mode is enabled either for Path Tracing or Direct Lighting then picture becomes faster noise free but downside is flickering effects when rendering animation. For stills and action heavy animations/cameras Coherent mode might save you some time. Someone correct me if i'm wrong.
3xGTX Titan + GTX 770 | i7-4820 | 64GB RAM
3D Animation and Visual Effects http://frostfx.ee/
coilbook
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Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

frostfx wrote:
Dave_Yu wrote:Can someone explain what happens in Coherent mode for Path Tracing?
What is the algorithm doing in terms of speeding up the render and are there any drawbacks?

I do notice random color shifts in the first few samples and then gradually normalize.
When Coherent mode is enabled either for Path Tracing or Direct Lighting then picture becomes faster noise free but downside is flickering effects when rendering animation. For stills and action heavy animations/cameras Coherent mode might save you some time. Someone correct me if i'm wrong.
i render animation at 2000 samples and did not see any flickering. Maybe less than 500 samples will do flickering
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