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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
now that we have the render passes, you can easily remove any part that you don't like in post 

I wander how it was done in this animation? Look 10th second for example, there is a light glare, which is not done in 3rd party software I guess.
www.youtube.com/watch?v=4k0sOCf-1dU
www.youtube.com/watch?v=4k0sOCf-1dU
The second version is a massive improvement. With objects as shiny as a car, you are not so much making an image of the car itself as you are making an image of the reflected light sources on that object. That's why light type and placement is so important!
SpeedMetal: Asus RIVF | 4930K | H80i | 2x GTX780 Classified | 32GB G.Skill RipjawsZ
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16TB RAID10 | 256GB 840PRO SSD OSX 10.9/240GB OCZ PCIeSSD Win7
HeavyMetal(R.I.P.): EVGA SR-2 | OSX10.8.5 | GB3