OctaneRender™ for Blender 2.06 - 6.4 Win [OBSOLETE]

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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afecelis
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Posts: 188
Joined: Sun Jan 17, 2010 4:26 pm
Location: Bucaramanga, Colombia
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Hi Szymon, I followed your instructions but it didn't work :(
Here's my material node setup. It's also showing the white background.
Image
Win10 Pro | Geforce GTX1070 8gb Vram X2 (display/render) | Intel Core I7 4770K 3.5GHz | 32GB DDR3 1600 Ram |Nvidia 378.78 drivers | Cuda 8.0 | Blender/Modo/Sketchup
Elonius
Licensed Customer
Posts: 30
Joined: Sun Apr 27, 2014 3:57 am

Hi Jimstar I think the render server is still crashing on me while trying to render my character. Nothing has happened for about 15 minutes. The scene works fine in standalone. Here is a photo to show what is happening. I cannot upload the file because it is 830 MB. I could not find the dump files in that folder as you instructed. Do you think this is still a memory problem? I am only using the gtx titan in this case. When I hover over the render server icon in the bottom right corner it goes away.

Pc specs:
i7 3770k
16GB
Titan Black
GTX 680
Attachments
Eli Test Render.png
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JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Elonius wrote:Hi Jimstar I think the render server is still crashing on me while trying to render my character. Nothing has happened for about 15 minutes. The scene works fine in standalone. Here is a photo to show what is happening. I cannot upload the file because it is 830 MB. I could not find the dump files in that folder as you instructed. Do you think this is still a memory problem? I am only using the gtx titan in this case. When I hover over the render server icon in the bottom right corner it goes away.
It's hard to guess the reason not having the scene... Do your scene have a big amount of "global" meshes? Does it never render this frame or sometimes it renders sometimes it crashes? Have you tried to refresh the NVIDIA drivers?
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kubicki3d
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Joined: Thu Aug 15, 2013 7:37 am
Location: Bydgoszcz, Poland
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Afecelis, you need to tick "Premultiplied alpha" in the camera settings.
Premultipied alpha
Premultipied alpha
Your glass will look ok only when seen through the camera, like in the screenshot below.
Glossy shader for architectural glass
Glossy shader for architectural glass
As you can see I went a bit higher with opacity. You can also play with colour, index and specular for example to achieve tinted glass.
Cheers, Szymon
i7 5960X | 64GB RAM | Win10 Pro | ASUS X99 Pro mobo | Chieftec 1250W psu
MSI GTX 780 Ti OC 3GB | 2 x GIGABYTE GTX 780 OC 3GB on USB risers | MSI GTX 750 Ti for display
Blender + Octane | C4D + Corona
Flickr profile: http://www.flickr.com/photos/kubicki3d
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JimStar
OctaneRender Team
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Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Next version HERE.
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