OctaneRender® for Maya® 2.11.1 - 5.5 Win [OBSOLETE]

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

User avatar
JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Otoy® is proud to announce the availability of a new version of OctaneRender™ for Maya®
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2013, 2013.5 / 32-bit & 64-bit, 2014 64-bit and 2015 64-bit on MS Windows operating systems.

Notes regarding features/functionality

OctaneRender™ for Maya® implements almost full functionality of OctaneRender™ standalone inside Maya®.

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of OctaneRender™ Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://render.otoy.com/shop/

If you do not own an OctaneRender™ Standalone Edition License yet:
You can purchase both the OctaneRender™ Standalone Edition and the OctaneRender™ for Maya® Edition as a reduced price bundle, purchase the bundle priced at 459€

If you already own one or more OctaneRender™ Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender™ for Maya® License" priced at 199€

You can also purchase a 3, 5 or 10 pack of OctaneRender™ for Maya® licenses, just like OctaneRender™ Standalone Edition packs.


OCTANELIVE

Just like OctaneRender™ Standalone, the Maya® plugin product also needs an additional OctaneLive license and be activated on a machine.
This has to be done in the plugin interface panel in Maya, and is covered in the included PDF manual.
It can only be done after an OctaneRender™ Standalone license is already activated on the machine in question.

CHANGES AND FIXES SINCE LAST RELEASE:
  • Fixed SP5 Viewport 2.0 issue with Octane Sun and Octane Light.
  • Fixed broken ability to interrupt the interactive render by ESC.
  • Fixed displaying of Octane shaders in Viewport 2.0.
  • Fixed Octane texture mapping in UVeditor in case the transform is applied to it.
  • Linux version is moved to Maya 2015.

DOWNLOAD

OctaneRender for Maya 2.11 - 5.5 (31.8MB autoinstaller file)
OctaneRender for Maya 2.11 - 5.5 Demo (30.0MB autoinstaller file)

Yours,
The OctaneRender™ Team.
AhmadR
Licensed Customer
Posts: 6
Joined: Sat Jul 26, 2014 12:39 pm

Thanks Alot Jim,...
ypolyz
Licensed Customer
Posts: 21
Joined: Thu Apr 05, 2012 2:09 pm

Thanks JimStar.
User avatar
wzxOctane
Licensed Customer
Posts: 23
Joined: Sat Jul 26, 2014 4:35 pm

Thanks JimStar.
prodviz
Licensed Customer
Posts: 543
Joined: Sun Jul 14, 2013 6:00 pm

Cheers Jim.

Hope the Imager Gamma, curve and highlight compression is fixed.

cheers.
abstractmedia
Licensed Customer
Posts: 71
Joined: Sat Jul 13, 2013 6:12 pm

Thanks!
User avatar
JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

prodviz wrote:Cheers Jim.

Hope the Imager Gamma, curve and highlight compression is fixed.

cheers.
There is nothing to fix as It's not a bug.
Be sure that you are tuning the same camera as is chosen for rendering inside current IPR session.
prodviz
Licensed Customer
Posts: 543
Joined: Sun Jul 14, 2013 6:00 pm

Here's a download to a scene file which shows the issue.

The Imager's vignette, exposure etc. work fine, but the highlight compression and curve do not respond:

http://render.otoy.com/forum/viewtopic.php?f=28&t=43284

edit: this is with the previous plugin. Will check the latest version.
User avatar
JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

prodviz

EDIT:
OK, I've rechecked it. As I said - there is no bug here.
If you set the HDR image into live preview - don't forget that it has linear tonemapping by default. In your case - either do the preview in non-hdr mode, or enable "Tonamapped HDR" in Octane global settings.
User avatar
JimStar
OctaneRender Team
Posts: 3816
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Next version HERE.
Post Reply

Return to “Autodesk Maya”