Oculus Rift?

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Rikk The Gaijin
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Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

Any news? When can we play with our Rift and Octane?
ristoraven
Licensed Customer
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Joined: Wed Jan 08, 2014 5:47 am

+1

I ordered a Oculus VR gear 25th of september and I was expecting it to come around december.. Well, it´s on it´s way already :)

I have a test scenes ready..

Question still is, where to focus?
To UE4 engine or wait octane tools?
ORBX support to UE4?
Brigade 3.0?
Or combination of all of these?

Deadline, what I have taken to myself out from a hat, is in may/june 2015, to have a cool 5 min VR animation/demo ready. So, I am not in a hurry, nobody expects me to deliver anything (yet) with VR, but I would just need some clue about the direction where to focus with all this at the moment. UE4 seems like fastest route, but it just won´t deliver what I have in mind.. it neeeeds Octane. There´s no substitute. :)
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gabrielefx
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my DK2 is waiting for Octane...
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
Jorgensen
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what can one use the Oculus VR gear to now?

are there demos to play width? is it useable for non-programmers?

thanks :-)
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Rikk The Gaijin
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Location: Japan

Jorgensen wrote:what can one use the Oculus VR gear to now?

are there demos to play width? is it useable for non-programmers?

thanks :-)
Yes, there are plenty of games and demos, but at the moment the quality is pretty low..
ristoraven
Licensed Customer
Posts: 390
Joined: Wed Jan 08, 2014 5:47 am

Hmmmm.

Seems that Octane camera panoramic works fine with SDK2 and Kolor Eyes 1.3 player..
Single render, no other hazzle.

Geewizz. :)

Test video
https://www.dropbox.com/s/3jq05hq89p90n ... s.mov?dl=0

Still image that works fine with Kolor Eyes 1.3.
https://www.dropbox.com/s/butjfrd1cbiqy ... e.jpg?dl=0

I really didn´t expect to have a working renders made, within a week from getting my SDK2.

Nice. Lot of testing and tweaking and a proper demo next.
asterix7
Licensed Customer
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Joined: Fri Feb 04, 2011 8:24 am

Anyone any update on SDK2 integration for Oculus ? Or any other suggestions how to link up Oculus Rift in real time to Octane ?
capacitycorp
Licensed Customer
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Joined: Wed May 07, 2014 7:51 pm

Ristoraven, yes the panoramic works fine… but you're only getting stereo 3d when looking forwards and up and down. This isn't a huge deal cause the immersion is still really good, but technically would be nice to be able to turn sideways and still see things in stereo. In order to achieve that every sample would have to be rendered as if the both left and right eye cameras were oriented in that direction.
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Goldorak
OctaneRender Team
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We are working on an ORBX viewer for Gear VR, and then the Oculus platform for desktops when that launches. With Lua nodes it is now possible to grab the DK2 service TCP packets stream. We have also tested an internal mode in SA that drives the DSK1, and will revisit that in the 2.1.x cycle.
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bepeg4d
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great news, thanks ;)
can't wait for some testing versions and finally immerge ourself in the interactive OctaneRender beauty :D
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