Multiple OctaneSky Objects not working properly

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

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KeeWe
Licensed Customer
Posts: 296
Joined: Wed Nov 27, 2013 11:32 am

Hi,

I have a scene with multiple OctaneSky Objects with the same HDRI. I want to use these HDRI with different rotation to render multiple shots with different lighting, but switching the sky objects off by turning the little dots to red^^, doesn't seem to completely shut them off. It works in the Live Viewer but not in the picture viewer. I have to delete them from the scene to have only ONE SkyObject affecting my scene in the final render. Any idea whats the problem?
6850k // 32 GB // 1080, 1080 Ti, 2080 Ti // Win 10 // C4D 19.068
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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Control algoritms for visibility of skys that looks like not working on anim render. try to change orders of sky until it's fixed.
EDIT: it's fixed for next version. thanks for report
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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