Clear plastic cap distorts the metallic effect underneath...

Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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whersmy
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Strange, maybe the material database LiveDB plastic has some extra white in it? (mix material)

What if you recreate the material from scratch?
Octane 2022.1.1 nv535.98

x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090

Octane Render experiments - ♩ ♪ ♫ ♬
VISUAL360
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whersmy,

Not sure at the moment. I'm working my through it and think I will build from scratch. It might be better to fix in post. Maybe? Thanks.
VISUAL360
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whersmy,

You were right. There was some colour to the plastic.

:)

Thanks.
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whersmy
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Show us the end result! :)
Octane 2022.1.1 nv535.98

x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090

Octane Render experiments - ♩ ♪ ♫ ♬
VISUAL360
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Damn it. I knew you were going to ask that.

As always, I was distracted and moved onto another project. I'll follow up next week with some renders!

Thanks.

:)
VISUAL360
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Okay. Here's another test. Refractive index was left at 1.1. No octane override, just MODO material. Pure white. Seems to fix that issue for the plastic cap. I'll keep messing around.
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whersmy
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Keep working, looking good! :)
Octane 2022.1.1 nv535.98

x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090

Octane Render experiments - ♩ ♪ ♫ ♬
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