Hi Paul
I have a clear cap with thickness that is sitting over a metallic spray pump top.
It's affecting the metallic effect quite differently than other areas not covered by the plastic. Would you have any recos on how to handle this?
I was using path tracing and pmc @ 4000 but each has a different result, not the one I'm looking for.
Thanks
Clear plastic cap distorts the metallic effect underneath...
Moderator: face_off
can u post a screen?
are the outer faces of the cap and pump tangent to each other?
rayepsilon setting might help
are the outer faces of the cap and pump tangent to each other?
rayepsilon setting might help
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
Try to lowest possible ray epsilon (0.00001?).
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Thanks Paul. I did reduce the Ray Epsilon to 0.00001 but didn't see much of a difference. I then proceeded to change the Reflection setting of the clear plastic lid from 0.8 to 0.2. Also, not sure if this helped but changed the index from 1.4 to 1.2. Looks like one of those changes worked to get closer to what I was trying to achieve but have to do some more testing at different angles.
are you using gamma 2/2.2? what camera are you using? i think that is key here
Perhaps the gamma of the hdr should be a bit higher
Perhaps the gamma of the hdr should be a bit higher
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
I'll have to check those things later today. Not quite sure as I'm still learning my way around Octane. Hopefully the game can help as I don't really want to sacrifice the shape and detail of the plastic lid ( which I think I'm doing)
Appreciate your help and will let you know results once I do some more tests
Thanks
Appreciate your help and will let you know results once I do some more tests
Thanks
That's "gamma" not "game"


Hello rrbarb, this material is from the octane library. I loaded in one of the clear plastic materials and added above the MODO material, so it would take precedence.
As for the gamma, it didn't really help that much.
I'll keep at it.
Thanks. Hope to have some new shots with solutions.
As for the gamma, it didn't really help that much.
I'll keep at it.
Thanks. Hope to have some new shots with solutions.