Looking for any tutorials or tips for projecting caustic light patterns on a model of the sea floor. Trying to create a very generic underwater environment.
Thanks,
Eric Keller
Looking for tips on projecting caustic light patterns
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You will need a water surface (obviously!) then set it as a specular material.
Use the PMC kernel (make sure your caustic blur is not too high). Also using the daylight (rather than texture) environment is a must (or some other powerful small emitter so that it gets "focused" buy the water surface.)
Use the PMC kernel (make sure your caustic blur is not too high). Also using the daylight (rather than texture) environment is a must (or some other powerful small emitter so that it gets "focused" buy the water surface.)
Fooze,
BTW: Does sun size and turbidity matter for caustics?
BTW: Does sun size and turbidity matter for caustics?
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Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
- bloopatone
- Posts: 20
- Joined: Sat Oct 04, 2014 7:32 pm
Thanks for the reply!
Is there's no way to simply project a texture through a light source as in a Gobo?
Is there's no way to simply project a texture through a light source as in a Gobo?
- bloopatone
- Posts: 20
- Joined: Sat Oct 04, 2014 7:32 pm
Your suggestions work great BTW, thanks very much!