Looking for tips on projecting caustic light patterns

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bloopatone
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Posts: 20
Joined: Sat Oct 04, 2014 7:32 pm

Looking for any tutorials or tips for projecting caustic light patterns on a model of the sea floor. Trying to create a very generic underwater environment.

Thanks,

Eric Keller
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FooZe
OctaneRender Team
Posts: 1335
Joined: Tue May 15, 2012 9:00 pm

You will need a water surface (obviously!) then set it as a specular material.
Use the PMC kernel (make sure your caustic blur is not too high). Also using the daylight (rather than texture) environment is a must (or some other powerful small emitter so that it gets "focused" buy the water surface.)
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smicha
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Fooze,

BTW: Does sun size and turbidity matter for caustics?
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FooZe
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Yes, any changes to the lighting will change the look of the caustics, including sun size and turbidity.
bloopatone
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Posts: 20
Joined: Sat Oct 04, 2014 7:32 pm

Thanks for the reply!

Is there's no way to simply project a texture through a light source as in a Gobo?
bloopatone
Licensed Customer
Posts: 20
Joined: Sat Oct 04, 2014 7:32 pm

Your suggestions work great BTW, thanks very much!
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