OctaneRender™ for Blender 2.06 - 6.4 Linux [OBSOLETE]

Blender (Export script developed by yoyoz; Integrated Plugin developed by JimStar)
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JimStar
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Location: Auckland, New Zealand

The Linux version of OctaneRender™ for Blender plugin, 64-bit.


The bundle consists from two parts:
1. OctaneRender™ Server
2. Blender - OctaneRender™ edition.

The first part (server) should be run on the same computer as the second one..
After the server is run - you can start rendering (or open a rendered view) from inside Blender. Before the very first rendering you should fill in the server address (only 127.0.0.1 at the time), login and password (your license key info) to activate the server. After the first rendering the server will remember this activation info, and you will not need to enter it again.

You should use only OctaneRender materials inside Blender scenes - the plugin knows nothing about Blender specific materials and textures (about any Blender nodes, generally speaking).


FIXES AND NEW FEATURES SINCE LAST RELEASE
  • Fixed bug: crashed in some cases when adding new image texture during Live-Render active.
  • Reworked translation of modified geometry (to address the bug reported by aLeXXtoR).

Installation:
- Just run the installer to see its command line keys.;)
- If you need to run the OctaneServer - run it as daemon:

Code: Select all

# OctaneServer &

DOWNLOAD

Blender Octane Edition - v6.4 Linux (108MB autoinstaller file)
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kaiwas
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:(
Image

happens when change UV
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grimm
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kaiwas - looks like you have the nodes setup incorrectly, I would double check and make sure that the pins you are connecting are correct for the node you are using.

Jimstar - Unfortunately Blender crashed when I was rendering an animation. Here is the error file output:

Code: Select all

# Blender 2.72 (sub 0), Commit date: 1970-01-01 00:00, Hash unknown
bpy.context.space_data.viewport_shade = 'RENDERED'  # Property
bpy.context.space_data.viewport_shade = 'TEXTURED'  # Property
bpy.context.scene.octane.kernel_type = '2'  # Property
bpy.context.space_data.viewport_shade = 'RENDERED'  # Property
bpy.context.space_data.viewport_shade = 'RENDERED'  # Property
bpy.context.space_data.viewport_shade = 'TEXTURED'  # Property
bpy.context.scene.render.resolution_percentage = 25  # Property

# backtrace
./blender() [0x9e14d5]
/lib/x86_64-linux-gnu/libc.so.6(+0x36c30) [0x7fecde63dc30]
./blender(RE_engine_get_current_tiles+0x4c) [0xd16c2c]
./blender(draw_image_main+0x1ea) [0xa2b42a]
./blender() [0xa26c99]
./blender(ED_region_do_draw+0x88e) [0xc8457e]
./blender(wm_draw_update+0x5d1) [0x9e5bb1]
./blender(WM_main+0x28) [0x9e1628]
./blender(main+0xd73) [0x9df643]
/lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf5) [0x7fecde628ec5]
./blender() [0x9de6ed]
Here is the .blend file, it's simple.
path.blend
(1.19 MiB) Downloaded 232 times
It got to frame 55 before it crashed.

Jason
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
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kaiwas
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using the same materials that worked correctly in version 2.06 - 6.0

if there have been changes in the settings of the nodes - I would like to know about it
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afecelis
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having library problems in ubuntu 14.04 again, this time with libGLEW 1.5:

Code: Select all

error while loading shared libraries: libGLEW.so.1.5: cannot open shared object file: No such file or directory
Previous version worked just fine :(
Last edited by afecelis on Tue Oct 28, 2014 11:37 pm, edited 1 time in total.
Win10 Pro | Geforce GTX1070 8gb Vram X2 (display/render) | Intel Core I7 4770K 3.5GHz | 32GB DDR3 1600 Ram |Nvidia 378.78 drivers | Cuda 8.0 | Blender/Modo/Sketchup
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Synthercat
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afecelis wrote:having library problems in ubuntu 14.04 again, this time with liblew1.5:

Code: Select all

error while loading shared libraries: libGLEW.so.1.5: cannot open shared object file: No such file or directory
Previous version worked just fine :(
I had the same... I think I sloved it with soft link... yes that must be it I linked libGLEW.so.1.10 if I remember corect
Linux Mint 19.3 | GTX-1080Ti | AMD FX-8320 (OCed 4.4GHz) | 16GB RAM
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afecelis
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Hi Synthercat, could you please share the command you used for the softlink? ;)

regards,
Alvaro

NM, I got it. ;) I just needed to "sudo locate" where the library was to set the paths properly. It's working fine now with this command:

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sudo ln -s /usr/lib/x86_64-linux-gnu/libGLEW.so.1.10 /usr/lib/x86_64-linux-gnu/libGLEW.so.1.5
Thanks for pointing me in the right direction. :D
Win10 Pro | Geforce GTX1070 8gb Vram X2 (display/render) | Intel Core I7 4770K 3.5GHz | 32GB DDR3 1600 Ram |Nvidia 378.78 drivers | Cuda 8.0 | Blender/Modo/Sketchup
eMirage
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please how to install or run this in Ubuntu ?, I tried with sh command but it doesn't work
I'm using Ubuntu 14.04

thanks.
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Synthercat
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Location: Thessaloniki Greece

Check out page 3 post 2 here :
http://render.otoy.com/forum/viewtopic. ... #page-body

I wrote a guide from Mint 17 (14.04), it should work for Ubuntu too
Linux Mint 19.3 | GTX-1080Ti | AMD FX-8320 (OCed 4.4GHz) | 16GB RAM
eMirage
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Joined: Thu Apr 29, 2010 5:50 pm

Synthercat wrote:Check out page 3 post 2 here :
http://render.otoy.com/forum/viewtopic. ... #page-body

I wrote a guide from Mint 17 (14.04), it should work for Ubuntu too

thanks I'll check this.
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