so trying to do this *nighshot renders, for an actual classroom..
- anyway is it too dark or enough dark, not sure any more - this was on 2.0 kernel, PT, some with with volumetrics for the projector light
classroom
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If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
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This is necessary to avoid this forum being flooded by spam.
3dmax, zbrush, UE
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//Octane render toolbox 3dsmax
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how about that wall - chips noise, octaves 8 omega 1.0, gamma 0.008
contrast 0.001 on bump and specular channel, turbulence on roughness, dirt on diffuse
contrast 0.001 on bump and specular channel, turbulence on roughness, dirt on diffuse
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
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How long did this last image render and what kernel did you use?
3xGTX Titan + GTX 770 | i7-4820 | 64GB RAM
3D Animation and Visual Effects http://frostfx.ee/
3D Animation and Visual Effects http://frostfx.ee/
it seemed fast but I guess a few hours, I'll check again, just left it running, PT latest kernel 4 bounces
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with wall from previos setting and similar noise on table legs
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render: (or how I felt it could look like)
this is an actual photo of the place - I built this wall in the center and the light behind it, there was a window and a heater which it mneant to hide.. also built those cube lights a while ago.. - the colors of the lights look crazy - taken with iphone.. all in all looks OK, if you add a lot of colors, you might achieve fuller colors.. but this is just because I broke all the lamps with white colors.. and they are expensive
now I'll try and reference back the lights ..
photo of the project done: this is an actual photo of the place - I built this wall in the center and the light behind it, there was a window and a heater which it mneant to hide.. also built those cube lights a while ago.. - the colors of the lights look crazy - taken with iphone.. all in all looks OK, if you add a lot of colors, you might achieve fuller colors.. but this is just because I broke all the lamps with white colors.. and they are expensive

now I'll try and reference back the lights ..
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
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