Octane toolbox script

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
Forum rules
Please post only in English in this subforum. For alternate language discussion please go here http://render.otoy.com/forum/viewforum.php?f=18
User avatar
acc24ex
Licensed Customer
Posts: 1481
Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia
Contact:

A toolbox for things in octane render I'm using constantly..
octane toolbox.jpg

- undo is not implemented so be careful

- some buttons maybe do not work, I'm using it like this for a long time and no probs so far, only releasing it now since somone might find it usefull as I did, and maybe get some feedback on how it's working out for others

works on 3ds max 2012 and up so far, ain't to pretty, and no collapsable menus, might take up screen space (I work on 2 monitor setups..), but I've found it pretty useful, copied it inside script/startup so it loads with max


..usage> drag the script file to 3d nax viewport.. or copy to script/startup to start it each time max starts

- selected to diffuse + wirecolor uses the object color information and sets that to the octane diffuse material, etc.. I think it is self explantory

- helps a lot when I open an empty scene and need to add basic stuff, shaders with at least some colors, quickly adding a daylight, setting environment color, switching renderer to octane (for when you use zbrush GoZ - which always switches to defualt mentalray) - saves a bunch of clicks when experimenting and want a quick feedback..

- the random material and gradients part was derived from other scripts and online resources, and all credits are in there somewhere.. but basically you can use those original scripts that change the wirecolor and just convert to octane material with this one..
- gradients need to be select manually from 1st to last one if you want to work it correctly, random color is based on gradient colors, and gradient is interactive (be careful not to to use on to many objects, might slow it down)

- accidental feature, if you convert to edit poly, and then select a face, you should be able to add different materials to a single object

- the backdrop is a chamferbox with deleted faces, so you can manipulate the chamferbox from the stack - that's just a quick fix - there's a syke plugin script available on scriptspot which creates a backdrop..


.....

- there were some functions that stopped working, that worked in previous versions, like adding a RGBnode or noise texture, or any other texture to a shader - not sure how to do that anymore, standard ways do not apply, what is shown in the listener does not work when ran from script

- as I would like to add noise and other textures from the script buttons such as bump or specular or emmision - like the interactive bump slider that worked before, now I left it there in case I find out how to work it again
- (or setting up HDRI quicker - so far I only add the texture environment texture to the environment settings, that helps speed things up )..

- so if someone can help me with that, that would be great

........

note> on max 2015 the Select sun doesn't work until you unfreeze the octane daylight..
- also don't change the daylight name, the "Select sun" button depends on the default object name (the variable didn't stick for some reason..)

give me plus or something at the scriptspot page where you can download also.. I'll try and also upload updates there:
http://www.scriptspot.com/3ds-max/scrip ... er-toolbox
Attachments
octane_toolbox 0.14c.zip
(6.14 KiB) Downloaded 275 times
Last edited by acc24ex on Fri Nov 07, 2014 7:42 pm, edited 7 times in total.
User avatar
glimpse
Licensed Customer
Posts: 3740
Joined: Wed Jan 26, 2011 2:17 pm
Contact:

Thanks You! =) going to try this asap =)
mastergoo
Licensed Customer
Posts: 22
Joined: Sat Nov 02, 2013 3:40 pm

Thanks, working, i find it usefull.
User avatar
acc24ex
Licensed Customer
Posts: 1481
Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia
Contact:

great, also I just might take on suggestions :)
User avatar
perro_abombao
Licensed Customer
Posts: 89
Joined: Sun Jun 03, 2012 1:00 am
Location: Caracas, Venezuela.

thanks man!!! :o :shock: :o very nice!!
User avatar
acc24ex
Licensed Customer
Posts: 1481
Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia
Contact:

glad you like it
User avatar
oguzbir
Licensed Customer
Posts: 715
Joined: Fri Jun 25, 2010 12:30 am
Contact:

This great. Will try and use this.
Btw that very kind of you to put my name in the buttons :) You really dont need to.

My initial thought is that the smaller the window better it is. Now there is tons of blank spaces.
I guess you're planning to add more features to those areas.

I generally keep my useful scripts open at all times. This is a bit big window for me to keep it on screen.

But this script has many great additions already. So great job.. They will improve my workflow.
Thanks.
My Portfolio
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
User avatar
acc24ex
Licensed Customer
Posts: 1481
Joined: Fri Mar 19, 2010 10:58 pm
Location: Croatia
Contact:

- I just pasted in your scripts, so I left it like that, also you can upgrade your octane properties with the new ones from 2.x kernel..

- I do keep this open all the time, added it to startup, but since I always work on two monitors, the size is just enough, actually easier to find it..but I'll keep the size down on next iteration

- yup, I was planning on adding more buttons, but since I cannot add a Noise texture to the shader or anything similar, I left it at this stage - the interactive bump slider stopped working for that reason - it just aded a marble texture and controlled the power
- wanted to expand to set up quick SSS shaders etc..
User avatar
whersmy
Licensed Customer
Posts: 723
Joined: Thu Aug 30, 2012 7:40 am

This can be helpful! :) but
Is there a way to randomly assign materials to a mesh?
Octane 2022.1.1 nv535.98

x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090

Octane Render experiments - ♩ ♪ ♫ ♬
smereces
Licensed Customer
Posts: 11
Joined: Mon Feb 18, 2013 12:46 am
Location: Portugal
Contact:

wow| very useful ,

thank you
-----------------------------------------------------------------------
Merêces Arch & Design 3D Visualizations

Website: http://www.sergiomereces.com
Post Reply

Return to “Autodesk 3Ds Max”