A toolbox for things in octane render I'm using constantly..
- undo is not implemented so be careful
- some buttons maybe do not work, I'm using it like this for a long time and no probs so far, only releasing it now since somone might find it usefull as I did, and maybe get some feedback on how it's working out for others
works on 3ds max 2012 and up so far, ain't to pretty, and no collapsable menus, might take up screen space (I work on 2 monitor setups..), but I've found it pretty useful, copied it inside script/startup so it loads with max
..usage> drag the script file to 3d nax viewport.. or copy to script/startup to start it each time max starts
- selected to diffuse + wirecolor uses the object color information and sets that to the octane diffuse material, etc.. I think it is self explantory
- helps a lot when I open an empty scene and need to add basic stuff, shaders with at least some colors, quickly adding a daylight, setting environment color, switching renderer to octane (for when you use zbrush GoZ - which always switches to defualt mentalray) - saves a bunch of clicks when experimenting and want a quick feedback..
- the random material and gradients part was derived from other scripts and online resources, and all credits are in there somewhere.. but basically you can use those original scripts that change the wirecolor and just convert to octane material with this one..
- gradients need to be select manually from 1st to last one if you want to work it correctly, random color is based on gradient colors, and gradient is interactive (be careful not to to use on to many objects, might slow it down)
- accidental feature, if you convert to edit poly, and then select a face, you should be able to add different materials to a single object
- the backdrop is a chamferbox with deleted faces, so you can manipulate the chamferbox from the stack - that's just a quick fix - there's a syke plugin script available on scriptspot which creates a backdrop..
.....
- there were some functions that stopped working, that worked in previous versions, like adding a RGBnode or noise texture, or any other texture to a shader - not sure how to do that anymore, standard ways do not apply, what is shown in the listener does not work when ran from script
- as I would like to add noise and other textures from the script buttons such as bump or specular or emmision - like the interactive bump slider that worked before, now I left it there in case I find out how to work it again
- (or setting up HDRI quicker - so far I only add the texture environment texture to the environment settings, that helps speed things up )..
- so if someone can help me with that, that would be great
........
note> on max 2015 the Select sun doesn't work until you unfreeze the octane daylight..
- also don't change the daylight name, the "Select sun" button depends on the default object name (the variable didn't stick for some reason..)
give me plus or something at the scriptspot page where you can download also.. I'll try and also upload updates there:
http://www.scriptspot.com/3ds-max/scrip ... er-toolbox
Octane toolbox script
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- octane_toolbox 0.14c.zip
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Last edited by acc24ex on Fri Nov 07, 2014 7:42 pm, edited 7 times in total.
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
Thanks You! =) going to try this asap =)
great, also I just might take on suggestions 

3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
- perro_abombao
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thanks man!!!
very nice!!



glad you like it
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
This great. Will try and use this.
Btw that very kind of you to put my name in the buttons
You really dont need to.
My initial thought is that the smaller the window better it is. Now there is tons of blank spaces.
I guess you're planning to add more features to those areas.
I generally keep my useful scripts open at all times. This is a bit big window for me to keep it on screen.
But this script has many great additions already. So great job.. They will improve my workflow.
Thanks.
Btw that very kind of you to put my name in the buttons

My initial thought is that the smaller the window better it is. Now there is tons of blank spaces.
I guess you're planning to add more features to those areas.
I generally keep my useful scripts open at all times. This is a bit big window for me to keep it on screen.
But this script has many great additions already. So great job.. They will improve my workflow.
Thanks.
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windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
windows 10 Pro. |1070 + 1070 + 1070 + 1070 | i7 @4.5Ghz
- I just pasted in your scripts, so I left it like that, also you can upgrade your octane properties with the new ones from 2.x kernel..
- I do keep this open all the time, added it to startup, but since I always work on two monitors, the size is just enough, actually easier to find it..but I'll keep the size down on next iteration
- yup, I was planning on adding more buttons, but since I cannot add a Noise texture to the shader or anything similar, I left it at this stage - the interactive bump slider stopped working for that reason - it just aded a marble texture and controlled the power
- wanted to expand to set up quick SSS shaders etc..
- I do keep this open all the time, added it to startup, but since I always work on two monitors, the size is just enough, actually easier to find it..but I'll keep the size down on next iteration
- yup, I was planning on adding more buttons, but since I cannot add a Noise texture to the shader or anything similar, I left it at this stage - the interactive bump slider stopped working for that reason - it just aded a marble texture and controlled the power
- wanted to expand to set up quick SSS shaders etc..
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
This can be helpful!
but
Is there a way to randomly assign materials to a mesh?

Is there a way to randomly assign materials to a mesh?
Octane 2022.1.1 nv535.98
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
x201t - gtx580 - egpu ec
Dell G5 - 16GB - dgpu GTX1060 - TB3 egpu @ 1060 / RTX 4090
Octane Render experiments - ♩ ♪ ♫ ♬
wow| very useful ,
thank you
thank you
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Merêces Arch & Design 3D Visualizations
Website: http://www.sergiomereces.com
Merêces Arch & Design 3D Visualizations
Website: http://www.sergiomereces.com