Daz3D Crashed with Plugin 2.10

DAZ Studio Integrated Plugin (Integrated Plugin maintained by OTOY)

Moderator: BK

Forum rules
Please keep character renders sensibly modest, please do not post sexually explicit scenes of characters.
3dmania
Licensed Customer
Posts: 87
Joined: Fri Apr 05, 2013 9:49 am

Hi,

I just reinstalled everything. I have the licence and everything. When I load up a G2F model DAZ crashes to the desktop. If I disable the plugin, everything works.

The crash however only happens if I load up a character model. If I just load up a scene model, everything is fine. The crash happens when Octane loads up the materials

Here is a SS of my preferences
crash01.PNG
Please help, thanks
Tugpsx
Licensed Customer
Posts: 1151
Joined: Thu Feb 04, 2010 8:04 pm
Location: Chicago, IL
Contact:

Which GPU do you have?
How much ram on GPU?
Can you load any other model like V4 or G1?
Do you use separate GPU for display and rendering?
Win 11 64GB | NVIDIA RTX3060 12GB
3dmania
Licensed Customer
Posts: 87
Joined: Fri Apr 05, 2013 9:49 am

This is the error I get

DAZStudio.exe caused ACCESS_VIOLATION in module "C:\Program Files\DAZ 3D\DAZStudio4\QtCore4.dll" at 0033:0000000062C03CC5, QMetaObject::cast()+37 byte(s)

I have 3 GTX 680s with 4GB VRAM. I used these for a year before with version 1.2x without a problem.

My Render GPUs are seperate from my display GPU. I can load some models. like V4.2,V6 and G2F and also props. But whenever I load A6,L6,G6 or other newer models it crashes when octane processes materials. I already tried reinstalling the plugin to no effect.
SimonJM
Licensed Customer
Posts: 198
Joined: Tue Mar 19, 2013 12:28 am

Could the causal link be AoA SSS shaders on the loaded characters?
3dmania
Licensed Customer
Posts: 87
Joined: Fri Apr 05, 2013 9:49 am

could be,

is there an easy way of disabling the AoF shader from the models?
User avatar
sikotik13
Licensed Customer
Posts: 270
Joined: Thu Feb 20, 2014 6:21 pm
Location: Iowa, United States

The simplest would be to change them to a different character, or selecting a different shader, then applying that, if you're trying to use a particular skin.

Example: Select all surfaces, hold [Control] while double clicking the Daz default shader, and selecting ignore images. Leaves current maps in place, but switches the shader to the Daz default.
| Intel i7-5960x @ 3.8 GHz| ASUS X99-E WS | 64 GB G.Skill DDR4 2400 Ram | 4x EVGA GTX 980 Ti | Win10 Professional x64 | Watercooled
SimonJM
Licensed Customer
Posts: 198
Joined: Tue Mar 19, 2013 12:28 am

About the only way is as sikotik says, or to load a full texture set that is not AoA SSS-based, as you would do normally.
3dmania
Licensed Customer
Posts: 87
Joined: Fri Apr 05, 2013 9:49 am

well, thats a big tend in my workflow, especially its something that can be easily forgotten, and then boom crash, start all over. I think I will stick with 1.2 until sometime in the next century when 2.x becomes stable
User avatar
sikotik13
Licensed Customer
Posts: 270
Joined: Thu Feb 20, 2014 6:21 pm
Location: Iowa, United States

Out of curiosity, since I've only managed to crash it trying to do anything from a .duf load, or trying to open an old preset in NGE, is it only AoA SSS based skins? I haven't found any that crashed me yet, but if you know of a particular one that crashes for you every single time, I could try it out tonight to see if I have the same issue at least. If you have more than one, I can check to see which ones I have and test them, then, if I don't have the same issue, we can see what the difference between your system and mine is that might be a problem. If you feel like it, anyway. Figured I'd offer to help try to pin down the issue.
| Intel i7-5960x @ 3.8 GHz| ASUS X99-E WS | 64 GB G.Skill DDR4 2400 Ram | 4x EVGA GTX 980 Ti | Win10 Professional x64 | Watercooled
SimonJM
Licensed Customer
Posts: 198
Joined: Tue Mar 19, 2013 12:28 am

I suspect it might be any shader that 'diverges' from having standard labels or values for some of the properties - not sure what it was but there's one (at least) that OcDS 1.2 passes through with an opacity of -1 (quite cunning with a scale of 0 to 1). I'd guess there's something that comes over as a 'bad value' that later causes OcDS to choke.
Post Reply

Return to “DAZ Studio”