PMC speed increased from 9.43ms/s (2.11.1) to 21.80ms/s (2.12). Where is the trick?
OctaneRender™ Standalone 2.12.1
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
PMC speed increased from 9.43ms/s (2.11.1) to 21.80ms/s (2.12). Where is the trick?
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
2.11 was too slow. Compare with 2.06 and 2.10 and you see what I mean.smicha wrote:![]()
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PMC speed increased from 9.43ms/s (2.11.1) to 21.80ms/s (2.12). Where is the trick?
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
abstrax wrote:2.11 was too slow. Compare with 2.06 and 2.10 and you see what I mean.smicha wrote:![]()
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PMC speed increased from 9.43ms/s (2.11.1) to 21.80ms/s (2.12). Where is the trick?
Right. 2.06 scores 25ms/s; 2.12 almost the same with path term power set to 1. Thanks Marcus.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
It's great!aLeXXtoR wrote:Oh, yes! Me too!Rikk The Gaijin wrote:Oh, I forgot, I like the new compact interface!
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Thank you so much for implementing the batch rendering LUA!
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Thank you for everyone that worked on the Batch script 
The scroll feature is sooo useful.
The only thing that I think needs to be fixed is the output folder dialogue box. Would be good to be able to have it be the standard windows explorer so it is easier to navigate to where we want to save it out.
The scroll feature is sooo useful.
The only thing that I think needs to be fixed is the output folder dialogue box. Would be good to be able to have it be the standard windows explorer so it is easier to navigate to where we want to save it out.
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
- virtualzapp

- Posts: 33
- Joined: Fri Aug 16, 2013 8:44 pm
- Location: Montreal, Canada
- Contact:
Hi,
On Mac, I can't open the standalone version 2.12 (back in 2.06).
Indeed it gives a file error at launch without possibilities to do anything than click ok and it closes… (cf attached screenshot)
Cheers
Regis
On Mac, I can't open the standalone version 2.12 (back in 2.06).
Indeed it gives a file error at launch without possibilities to do anything than click ok and it closes… (cf attached screenshot)
Cheers
Regis
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VFX compositor / CG generalist
Mac Pro 12C 2.93GHz, 64gb ram, 1xGTX Titan X, 4xGTX Titans in Cubix
Mac Pro 12C 2.93GHz, 64gb ram, 1xGTX Titan X, 4xGTX Titans in Cubix
- PolderAnimation

- Posts: 380
- Joined: Mon Oct 10, 2011 10:23 am
- Location: Netherlands
- Contact:
"Added render pass support in Lua:"
thnx guy's!
thnx guy's!
Win 11 | Dual RTX 5090 | AMD Ryzen 9 9950X| 192GB
Which Mac OS are you using?virtualzapp wrote:Hi,
On Mac, I can't open the standalone version 2.12 (back in 2.06).
Indeed it gives a file error at launch without possibilities to do anything than click ok and it closes… (cf attached screenshot)
Cheers
Regis
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
