OctaneRender™ 2.1 for LightWave™ BETA 2

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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sigmamoon
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I do exactly that "atnreg"

i only use stable version (even if is always in progress) i m only with the officiale update even if i use some daily update sometime

i m in production, i dont want play a game with my clients

"BorisGoreta", i read your post and i m not agree with the fact "we destroy some pin because we want speed render"
It s not professionnal...
personnaly i prefer stable version and constant results. Octane rocks for speed (yes i know, not really for big scene assets, but what render engine are quick in this cases)

i think it s a way and their choices, but i think, if at each evolution, i must wonder "how i can delivery the same result to my customers" that s not convince me, there are enought troubles around to think about this one at each prod.

but it s only my thoughs
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atnreg
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sigmamoon wrote:I do exactly that "atnreg"

i only use stable version (even if is always in progress) i m only with the officiale update even if i use some daily update sometime

i m in production, i dont want play a game with my clients

<snip>

but it s only my thoughs
Oh, ok, sorry, I didn't mean to be nasty, my point actually was that Juanjo is doing what he can (and beyond) but if the Octane developers make bad decisions, even he can't help.
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atnreg
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Juanjo, do you have any estimate when the Mirror Tile version will be available? I'm waiting eagerly :mrgreen:
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juanjgon
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atnreg wrote:Juanjo, do you have any estimate when the Mirror Tile version will be available? I'm waiting eagerly :mrgreen:
Here you have a custom build with this feature for LW 11.6 Windows x64 ;)
http://render.otoy.com/customerdownload ... .10_11_6.p

You only need to replace the .p plugin file.

-Juanjo
atnreg
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juanjgon wrote:
atnreg wrote:Juanjo, do you have any estimate when the Mirror Tile version will be available? I'm waiting eagerly :mrgreen:
Here you have a custom build with this feature for LW 11.6 Windows x64 ;)
http://render.otoy.com/customerdownload ... .10_11_6.p

You only need to replace the .p plugin file.

-Juanjo
WOW thank you very much! :mrgreen:

Antti
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BorisGoreta
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For me instance surface picking is a huge workflow improvement, Thanks Juanjo !
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Tommes
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BorisGoreta wrote:For me instance surface picking is a huge workflow improvement, Thanks Juanjo !
Not only for you, not only for you.
Thanks Juan!
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BorisGoreta
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I have IPR running, while it is running I add Octane light which defaults to quad, in IPR there is no effect, the light does not emitt, but if I change light type to quad then it starts emitting. All this is without scene reloading.

It would be great if the quad light would start emitting, as I recall I had to reload the scene for lights ro kick in but now I see that in this case it is not neccessary.
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BorisGoreta
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I have noticed that lately resizing IPR window takes a very long time until it starts rendering again.
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BorisGoreta
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When in clay rendering mode and toggling Half Res button, IPR renders as clay rendering mode is disabled (normal mode).
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