I do exactly that "atnreg"
i only use stable version (even if is always in progress) i m only with the officiale update even if i use some daily update sometime
i m in production, i dont want play a game with my clients
"BorisGoreta", i read your post and i m not agree with the fact "we destroy some pin because we want speed render"
It s not professionnal...
personnaly i prefer stable version and constant results. Octane rocks for speed (yes i know, not really for big scene assets, but what render engine are quick in this cases)
i think it s a way and their choices, but i think, if at each evolution, i must wonder "how i can delivery the same result to my customers" that s not convince me, there are enought troubles around to think about this one at each prod.
but it s only my thoughs
OctaneRender™ 2.1 for LightWave™ BETA 2
Moderator: juanjgon
Oh, ok, sorry, I didn't mean to be nasty, my point actually was that Juanjo is doing what he can (and beyond) but if the Octane developers make bad decisions, even he can't help.sigmamoon wrote:I do exactly that "atnreg"
i only use stable version (even if is always in progress) i m only with the officiale update even if i use some daily update sometime
i m in production, i dont want play a game with my clients
<snip>
but it s only my thoughs
AMD Ryzen Threadripper 2990wx (32c/64t),64GB RAM,NVIDIA GTX 1080ti,Win10
Clarisse 4,Houdini 18 (+Octane 2019),Blender2.81,Fusion360,Onyx,ZBrush,SubstPnt...
Started: Houdini 2019, Clarisse 2016
No business, just fun
Clarisse 4,Houdini 18 (+Octane 2019),Blender2.81,Fusion360,Onyx,ZBrush,SubstPnt...
Started: Houdini 2019, Clarisse 2016
No business, just fun

Juanjo, do you have any estimate when the Mirror Tile version will be available? I'm waiting eagerly 

AMD Ryzen Threadripper 2990wx (32c/64t),64GB RAM,NVIDIA GTX 1080ti,Win10
Clarisse 4,Houdini 18 (+Octane 2019),Blender2.81,Fusion360,Onyx,ZBrush,SubstPnt...
Started: Houdini 2019, Clarisse 2016
No business, just fun
Clarisse 4,Houdini 18 (+Octane 2019),Blender2.81,Fusion360,Onyx,ZBrush,SubstPnt...
Started: Houdini 2019, Clarisse 2016
No business, just fun

Here you have a custom build with this feature for LW 11.6 Windows x64atnreg wrote:Juanjo, do you have any estimate when the Mirror Tile version will be available? I'm waiting eagerly

http://render.otoy.com/customerdownload ... .10_11_6.p
You only need to replace the .p plugin file.
-Juanjo
WOW thank you very much!juanjgon wrote:Here you have a custom build with this feature for LW 11.6 Windows x64atnreg wrote:Juanjo, do you have any estimate when the Mirror Tile version will be available? I'm waiting eagerly
http://render.otoy.com/customerdownload ... .10_11_6.p
You only need to replace the .p plugin file.
-Juanjo

Antti
AMD Ryzen Threadripper 2990wx (32c/64t),64GB RAM,NVIDIA GTX 1080ti,Win10
Clarisse 4,Houdini 18 (+Octane 2019),Blender2.81,Fusion360,Onyx,ZBrush,SubstPnt...
Started: Houdini 2019, Clarisse 2016
No business, just fun
Clarisse 4,Houdini 18 (+Octane 2019),Blender2.81,Fusion360,Onyx,ZBrush,SubstPnt...
Started: Houdini 2019, Clarisse 2016
No business, just fun

- BorisGoreta
- Posts: 1413
- Joined: Fri Dec 07, 2012 6:45 pm
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For me instance surface picking is a huge workflow improvement, Thanks Juanjo !
19 x NVIDIA GTX http://www.borisgoreta.com
- BorisGoreta
- Posts: 1413
- Joined: Fri Dec 07, 2012 6:45 pm
- Contact:
I have IPR running, while it is running I add Octane light which defaults to quad, in IPR there is no effect, the light does not emitt, but if I change light type to quad then it starts emitting. All this is without scene reloading.
It would be great if the quad light would start emitting, as I recall I had to reload the scene for lights ro kick in but now I see that in this case it is not neccessary.
It would be great if the quad light would start emitting, as I recall I had to reload the scene for lights ro kick in but now I see that in this case it is not neccessary.
19 x NVIDIA GTX http://www.borisgoreta.com
- BorisGoreta
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- Contact:
I have noticed that lately resizing IPR window takes a very long time until it starts rendering again.
19 x NVIDIA GTX http://www.borisgoreta.com
- BorisGoreta
- Posts: 1413
- Joined: Fri Dec 07, 2012 6:45 pm
- Contact:
When in clay rendering mode and toggling Half Res button, IPR renders as clay rendering mode is disabled (normal mode).
19 x NVIDIA GTX http://www.borisgoreta.com