Supported maximum number of polygons ?

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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BoyAndRobot
Licensed Customer
Posts: 16
Joined: Tue Jan 29, 2013 3:10 am

Hi,
I have two scenes of random spheres :
1. 25 Million polygons
https://www.dropbox.com/s/h3qm2q66v5080 ... M.max?dl=0
2. 29 Million polygons
https://www.dropbox.com/s/mour4o1qgpn9g ... M.max?dl=0

No textures on both scenes, just a lot of spheres and an OctaneRender daylight.
The 1st scene could be rendered. The 1st scene consumed 2.8 GB GPU RAM.
However, when I tried to render the 2nd scene, I got error. The error window screenshot is attached with this post.

Specs :
- 6x K40m (each has 12 GB GPU RAM)
- OctaneRender for 3DS Max 1.55b
- 3DS Max Design 2014

So, did I just go beyond the limit of supported number of polygons ?

Thank you.
Attachments
error.png
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FooZe
OctaneRender Team
Posts: 1335
Joined: Tue May 15, 2012 9:00 pm

Yes, you will be hitting the triangle/primitive limit.
~ 25M in version 1.55
~ 19M in v2
BoyAndRobot
Licensed Customer
Posts: 16
Joined: Tue Jan 29, 2013 3:10 am

Hi Fooze,
Ah I see. Thanks for the information :)
twinsk8
Licensed Customer
Posts: 21
Joined: Wed Mar 19, 2014 6:36 am

How much ram do you have? what is the mhz number ?
mastergoo
Licensed Customer
Posts: 22
Joined: Sat Nov 02, 2013 3:40 pm

FooZe wrote:Yes, you will be hitting the triangle/primitive limit.
~ 25M in version 1.55
~ 19M in v2
does it differ when using instances?
User avatar
FooZe
OctaneRender Team
Posts: 1335
Joined: Tue May 15, 2012 9:00 pm

This is the unique triangle limit. So if you have a 15M tris object and you instance it 10 times, that will still work. So effectively you have 150M tris, but octane should read out something along the lines of 15M tris, 10 meshes.
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