Long story short: we just touched animation in class this week, I went overboard and started digging into it a bit more to prepare myself for an animation project with a deadline of October 27.. Instead of waiting for more input on rigging etc I got going on my own and completed the animation this weekend. Plenty of time to make episode #2!
The assignment is "animate a simple (or primitive) object". I made two primitive objects into characters.
It's my first time doing something like this, and I'm sure there are things I could to different and/or better. Your feedback, criticism and ideas for improvement is welcome.
If the video for some reason doesn't show up: http://www.youtube.com/watch?v=Q3aFqqgBvTU
Sphere's Discoery [1min short]
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- Daniel Ahrens
- Posts: 48
- Joined: Fri Aug 02, 2013 9:17 am
- Location: Frankfurt, Germany
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Haha I love it! The ending is awesome. Great excercise!
That's fantastic!
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Thank you guys! 
I should mention that each frame took about 22 sec to render at 350 passes. Low, I know, but I think it worked out very well for a simple setup like this.
I rendered RGB and a "post process" renderpass so I could add a little extra bloom on top to make it look brighter and softer than the initial render.
It might not be the best benchmark, but I don't have any other good scenes to test on, so when my second Titan comes this week, I'll see how fast it can render, for the fun of it.

I should mention that each frame took about 22 sec to render at 350 passes. Low, I know, but I think it worked out very well for a simple setup like this.
I rendered RGB and a "post process" renderpass so I could add a little extra bloom on top to make it look brighter and softer than the initial render.
It might not be the best benchmark, but I don't have any other good scenes to test on, so when my second Titan comes this week, I'll see how fast it can render, for the fun of it.

Modo & LightWave 3D | Win 10 x64 | RTX 2080 Ti | Threadripper 2920x | 128GB