enhance wireframe kernel: possible?

Newtek Lightwave 3D (exporter developed by holocube, Integrated Plugin developed by juanjgon)

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happymilk
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Hi juanjo
The wireframe infochannel kernel seems better than before. Now i can see the edges of the compenetrated objects. Great feature.
But i would like to not see the edge of the objects' triangles.
Is it possible to have an option to render only the edges that exceed a certain angle? It's similar to smoothing parameter in my mind

Thanks
Mirko
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juanjgon
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happymilk wrote:Hi juanjo
The wireframe infochannel kernel seems better than before. Now i can see the edges of the compenetrated objects. Great feature.
But i would like to not see the edge of the objects' triangles.
Is it possible to have an option to render only the edges that exceed a certain angle? It's similar to smoothing parameter in my mind

Thanks
Mirko
Nope, sorry, this is a feature that Octane should support to add it to the plugins.

-Juanjo
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abstrax
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happymilk wrote:Hi juanjo
The wireframe infochannel kernel seems better than before. Now i can see the edges of the compenetrated objects. Great feature.
But i would like to not see the edge of the objects' triangles.
Is it possible to have an option to render only the edges that exceed a certain angle? It's similar to smoothing parameter in my mind

Thanks
Mirko
I think it can be done by comparing the primitive normals. We will put it on our to-do list.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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juanjgon
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abstrax wrote:
happymilk wrote:Hi juanjo
The wireframe infochannel kernel seems better than before. Now i can see the edges of the compenetrated objects. Great feature.
But i would like to not see the edge of the objects' triangles.
Is it possible to have an option to render only the edges that exceed a certain angle? It's similar to smoothing parameter in my mind

Thanks
Mirko
I think it can be done by comparing the primitive normals. We will put it on our to-do list.
Thanks. Could be great think about a NPR shader for Octane. I don't know any GPU NPR renderer, and could be great get this kind of images in near real time ;)
https://www.google.es/search?q=cinema+4 ... d=0CCMQsAQ

-Juanjo
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happymilk
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abstrax wrote: I think it can be done by comparing the primitive normals. We will put it on our to-do list.
Great! a GPU NPR render it would be a dream! :D
Win 10pro 64 | 3 x Geforce GTX980Ti | i7 5930K | 32GB
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acc24ex
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that would be great, at least have a really CAD like look, for making basic sketches .. add some postprocessing options to the info kernel.. it could easily become a new render kernel

- wireframe is OK, but with those triangles not that nice looking..
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3dworks
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+ 1
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adkkda
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+1 here too !
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