Hi juanjo
The wireframe infochannel kernel seems better than before. Now i can see the edges of the compenetrated objects. Great feature.
But i would like to not see the edge of the objects' triangles.
Is it possible to have an option to render only the edges that exceed a certain angle? It's similar to smoothing parameter in my mind
Thanks
Mirko
enhance wireframe kernel: possible?
Moderator: juanjgon
Nope, sorry, this is a feature that Octane should support to add it to the plugins.happymilk wrote:Hi juanjo
The wireframe infochannel kernel seems better than before. Now i can see the edges of the compenetrated objects. Great feature.
But i would like to not see the edge of the objects' triangles.
Is it possible to have an option to render only the edges that exceed a certain angle? It's similar to smoothing parameter in my mind
Thanks
Mirko
-Juanjo
I think it can be done by comparing the primitive normals. We will put it on our to-do list.happymilk wrote:Hi juanjo
The wireframe infochannel kernel seems better than before. Now i can see the edges of the compenetrated objects. Great feature.
But i would like to not see the edge of the objects' triangles.
Is it possible to have an option to render only the edges that exceed a certain angle? It's similar to smoothing parameter in my mind
Thanks
Mirko
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Thanks. Could be great think about a NPR shader for Octane. I don't know any GPU NPR renderer, and could be great get this kind of images in near real timeabstrax wrote:I think it can be done by comparing the primitive normals. We will put it on our to-do list.happymilk wrote:Hi juanjo
The wireframe infochannel kernel seems better than before. Now i can see the edges of the compenetrated objects. Great feature.
But i would like to not see the edge of the objects' triangles.
Is it possible to have an option to render only the edges that exceed a certain angle? It's similar to smoothing parameter in my mind
Thanks
Mirko

https://www.google.es/search?q=cinema+4 ... d=0CCMQsAQ
-Juanjo
Great! a GPU NPR render it would be a dream!abstrax wrote: I think it can be done by comparing the primitive normals. We will put it on our to-do list.

Win 10pro 64 | 3 x Geforce GTX980Ti | i7 5930K | 32GB
that would be great, at least have a really CAD like look, for making basic sketches .. add some postprocessing options to the info kernel.. it could easily become a new render kernel
- wireframe is OK, but with those triangles not that nice looking..
- wireframe is OK, but with those triangles not that nice looking..
3dmax, zbrush, UE
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