Octane vs UE4

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igor73
Licensed Customer
Posts: 84
Joined: Fri Jan 24, 2014 8:04 pm

UE4 looks prettty impressive in this test. I for one have a very hard time using Path tracing or PMC for animations anyway. I have a sinlge Titan GPU. Even with 2 Titans i doubt i would use path tracing. I always use direct light as does UE4. In this video they rendered on octane with 2500 passes DL 7min per frame and UE4 is real time. I think octane looks better but by how much? What do you think? Pretty impressive for a real time render i must say.

https://vimeo.com/93246664
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Goldorak
OctaneRender Team
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It is impressive, and has a definite use case alongside OR. We're big fans of Epic and UE4. This is one reason we're building the UE4/Octane/Brigade plug-in (announced at Siggraph). The goal is for you to export to UE4 in ORBX format, and potentially also leverage OctaneRender/Brigade in place of lightmass.
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Chris
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Joined: Thu Jan 14, 2010 5:01 pm
Location: Norway

Any ETA for the UE4 plug-in?
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Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
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Seekerfinder
Licensed Customer
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Joined: Tue Jan 04, 2011 11:34 am

Goldorak wrote:It is impressive, and has a definite use case alongside OR. We're big fans of Epic and UE4. This is one reason we're building the UE4/Octane/Brigade plug-in (announced at Siggraph). The goal is for you to export to UE4 in ORBX format, and potentially also leverage OctaneRender/Brigade in place of lightmass.
Very excited about this!
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Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
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