yep that's what i thought as well. kinda piss poor. that should have tested this before pushing it out.
and it one the main functions of game dev.
got any idea how i become beta tester for them as i would found that out in hours. testing?
any one i can contact?
thanks
Poser Pro Game Dev. & OCTANE FBX export bug
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W7 64 bit |I7-3970X | GTX 780 X2(6GB) GTX 780TI X2 | 64 GB DDR3 RAM
Real Skin & real hair for Poser / DAZ Studio OctaneRender/iray - coming soon
Real Skin & real hair for Poser / DAZ Studio OctaneRender/iray - coming soon
here there paul been doing more testing its would seam that big issue.
with poser game dev not just with FBX IMPORT EXPORT.
i now get issue with normal renders.
see enclosed photo would you like the files again?
thanks
with poser game dev not just with FBX IMPORT EXPORT.
i now get issue with normal renders.
see enclosed photo would you like the files again?
thanks
W7 64 bit |I7-3970X | GTX 780 X2(6GB) GTX 780TI X2 | 64 GB DDR3 RAM
Real Skin & real hair for Poser / DAZ Studio OctaneRender/iray - coming soon
Real Skin & real hair for Poser / DAZ Studio OctaneRender/iray - coming soon
Thanks Chopper - SM have enough to go on for the moment, and are looking at the issue. So sit tight - I will let know you know when I have more info.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Great thanks
W7 64 bit |I7-3970X | GTX 780 X2(6GB) GTX 780TI X2 | 64 GB DDR3 RAM
Real Skin & real hair for Poser / DAZ Studio OctaneRender/iray - coming soon
Real Skin & real hair for Poser / DAZ Studio OctaneRender/iray - coming soon
Isn't this example the rayepsilon issue where it has to be set to 0 for transparent props (in this case the eyebrow)ch0pper wrote:here there paul been doing more testing its would seam that big issue.
with poser game dev not just with FBX IMPORT EXPORT.
i now get issue with normal renders.
see enclosed photo would you like the files again?
thanks
Configuration: Windows 11 Pro, I9 12900K, 128GB, RTX 3090, P12 b1029
An update on this issue. SM have proved additional info for how to get around the mesh tearing, however it is only a partial fix, so it is back with them.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Yes, it would be best if it's not a workaround. actual service pack would be lovely thank you for that date.
W7 64 bit |I7-3970X | GTX 780 X2(6GB) GTX 780TI X2 | 64 GB DDR3 RAM
Real Skin & real hair for Poser / DAZ Studio OctaneRender/iray - coming soon
Real Skin & real hair for Poser / DAZ Studio OctaneRender/iray - coming soon
Is this possibly a more general issue? I just upgraded to the Game Dev version last week and have never tried animation in Octane for Poser until today, where I happen to experience the "disconnected seams" issue which began this topic. If I manually render each frame that is selected in Poser, no seams open up.
I set my license key back to the Pro 2014 level, but the seams still appear in each render frame. Sometimes, the first render frame looks OK, then the rest have this symptom.
Is it possibly an issue with version 10.0.0.4.27796 in general? That is, I didn't need to install anything new - this code base simply allows enabling of Pro Game Dev features by changing the license key.
- wader
I set my license key back to the Pro 2014 level, but the seams still appear in each render frame. Sometimes, the first render frame looks OK, then the rest have this symptom.
Is it possibly an issue with version 10.0.0.4.27796 in general? That is, I didn't need to install anything new - this code base simply allows enabling of Pro Game Dev features by changing the license key.
- wader
Last edited by wader on Wed Oct 08, 2014 5:30 am, edited 1 time in total.
Windows 10 Pro 64-bit | Ryzen 9 5950X | ASUS Pro WS X570-ACE | 64GB |{ASUS ROG Strix GTX 3090 24GB + (2x) Titan X Pascal 12GB}
Hi Wader
For the general seam issue - pls see question 30) at http://render.otoy.com/manuals/Poser/?page_id=182.
Chopper's FBX seam issue is a Poser problem, which Smith Micro have recogised as a bug and will be fixed.
Paul
For the general seam issue - pls see question 30) at http://render.otoy.com/manuals/Poser/?page_id=182.
Chopper's FBX seam issue is a Poser problem, which Smith Micro have recogised as a bug and will be fixed.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Thanks Paul - I was looking at the local v1.0 PDF manual and not that online FAQ page. Would be nice to have a local copy of that latest manual, too . . .
Changing the figure mesh setting in Poser fixed that seam problem for my animation renders after the first frame (including under Pro Game Dev).
- wader
Changing the figure mesh setting in Poser fixed that seam problem for my animation renders after the first frame (including under Pro Game Dev).
- wader
Windows 10 Pro 64-bit | Ryzen 9 5950X | ASUS Pro WS X570-ACE | 64GB |{ASUS ROG Strix GTX 3090 24GB + (2x) Titan X Pascal 12GB}