tried to add displacement to this model, but the render kept on failing, or freezing..
- anyway, slight SSS shading with marble and turbulence
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If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
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For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
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- LudovicRouy
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Beware to use a low poly model before displacement ! and don't use a huge value, that will help ... good luck 

yeah, but it shouldn't depend on polygon number.. a single poly can have a hiigh res displacement..
although I do have a shell on that mesh.. will try that with a retopo maybe
although I do have a shell on that mesh.. will try that with a retopo maybe
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Updates, in a SSS environment/volumetrics
..volume SSS material> schlick phase to 0.36, marble texture in scattering texture set to 0.2 (doesn't seem to show that much), scale 13 / IOR 0.99
the first image was on PMC 8 hours
2nd AO 20 min
..volume SSS material> schlick phase to 0.36, marble texture in scattering texture set to 0.2 (doesn't seem to show that much), scale 13 / IOR 0.99
the first image was on PMC 8 hours
2nd AO 20 min
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this one in DL AO, path term power 0, coherent mode.. 6 hours, ran it through nik tools and denoised
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