That makes sense. I think my problem is I haven't been looking at my Geometry Approx tab before exporting.face wrote:No, i use the renderlevel, so that different meshes can have different level.adrencg wrote:Face, do you have plans to put a subdivision level slider in the plugin?
With a slider, all have the same level...
face
Beta 2.2 RC1: SoftImage XSI plugin testing thread
Ryzen 5950x
128GB Ram
RTX 3070 x 3
128GB Ram
RTX 3070 x 3
If you hit + and - both the viewport subdivisions and the render level changes. So if it looks good in your viewport, you should be good to go (this is theory because I haven't tried this awesome plugin yet).adrencg wrote:That makes sense. I think my problem is I haven't been looking at my Geometry Approx tab before exporting.face wrote:No, i use the renderlevel, so that different meshes can have different level.adrencg wrote:Face, do you have plans to put a subdivision level slider in the plugin?
With a slider, all have the same level...
face
Ah, i have try it with "" but nothing happens, realy a Octane bug. I will report that.SonarPhoton wrote:Hi
First thanks for your hard work!
I stumbled over a little problem, when a texture is in a folder or path with a folder with a name containing a space between the letters it doesn't open in octane. Looks right in the mtl file, so this might be a bug on octanes side.
Example:
C:\foto\img.jpg works
C:\fo to\img.jpg don't
My problem is i have the whole main texture library under a folder with space in the name, so if it is possible to fix this somehow i would appreciate that:-)
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Yes, youre right. +/- change both levels.Chris_TC wrote:If you hit + and - both the viewport subdivisions and the render level changes. So if it looks good in your viewport, you should be good to go (this is theory because I haven't tried this awesome plugin yet).adrencg wrote: That makes sense. I think my problem is I haven't been looking at my Geometry Approx tab before exporting.
But i have used the renderlevel because the ogllevel has max 4, the rendelevel can have 7.
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
awesome job with smooth update face
I love You !!
I love You !!

i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
No problem, but please without lovemlody47 wrote:awesome job with smooth update face
I love You !!

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Will now add a little gpu gimmick 
And then bake a new Addon with that and any more...
face

And then bake a new Addon with that and any more...
face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
You RULE AGAIN!!!!face wrote:
04.06.10:
New:
Checkbox to skip rendered frames under the framerange option.
GPU-Info button, so that´s easier to know, which device is which GPU.
So how can I show You my love to You ?

I can tell You that I only love You , Amplitude and Radiance

i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47

Win7 Pro x64 | GTX 770 2GB + GTS250 512Mb | Intel Xeon i7 4x 3.4ghz | 16 GB ECC Mem | Intel SSD 520 | Dell 27"
SOFTIMAGE l 2011 + OCTANE V1.20
SOFTIMAGE l 2011 + OCTANE V1.20