Hi
I just noticed a problem with the object cloner on Octane render 2.0.6.1
rendering live preview works and as soon as we go through the octane engine for HD rendering, cloner works more.
The cloned object does not appear in the rendered.
someone-you have the same problem?
Best
bug object cloner on Octane render 2.0.6.1
Moderators: ChrisHekman, aoktar
need to see your scene structure
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- catoskogvoll
- Posts: 14
- Joined: Tue Oct 14, 2014 10:05 am
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I have the same problem. All of the cloners appear in the live-view window, but when I do a proper render some of the cloners/instances does not show up. Here's the layer structure: https://www.dropbox.com/s/bq3s9nic43tux ... 4.png?dl=0
And here's what shows up in the render (not live-view, everything works fine there): https://www.dropbox.com/s/iv0nq0gajz3rl ... 2.tif?dl=0
I've tried turning the "Render Instances" on/off but to no avail... Any suggestions? Or is this a bug?
And here's what shows up in the render (not live-view, everything works fine there): https://www.dropbox.com/s/iv0nq0gajz3rl ... 2.tif?dl=0
I've tried turning the "Render Instances" on/off but to no avail... Any suggestions? Or is this a bug?
i7 2600k - 2x GTX780 SLi - 16GB RAM - 1200W PSU
Hi,
it's a limitation for spheres. Also specified on some release notes. You shoul check off "Render Perfect". It doesn't produces triangles.
Also i see that you have not object tag over your animated objects. Don't you know that it's designed for faster renderings and interactive updates of objects? And why 2.06?
See this topic:
http://render.otoy.com/forum/viewtopic.php?f=30&t=45474
it's a limitation for spheres. Also specified on some release notes. You shoul check off "Render Perfect". It doesn't produces triangles.
Also i see that you have not object tag over your animated objects. Don't you know that it's designed for faster renderings and interactive updates of objects? And why 2.06?
See this topic:
http://render.otoy.com/forum/viewtopic.php?f=30&t=45474
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- catoskogvoll
- Posts: 14
- Joined: Tue Oct 14, 2014 10:05 am
- Contact:
Awesome, thanks! I just skim the release notes
I'm running 2.16.2 now, do you know when version 3 will be done?

i7 2600k - 2x GTX780 SLi - 16GB RAM - 1200W PSU
- catoskogvoll
- Posts: 14
- Joined: Tue Oct 14, 2014 10:05 am
- Contact:
Is there any limitations to using spheres and metaball in Octane by the way? Just tested it now, and it doesn't work in either live viewer nor the render engineaoktar wrote:Hi,
it's a limitation for spheres. Also specified on some release notes. You shoul check off "Render Perfect". It doesn't produces triangles.
Also i see that you have not object tag over your animated objects. Don't you know that it's designed for faster renderings and interactive updates of objects? And why 2.06?
See this topic:
http://render.otoy.com/forum/viewtopic.php?f=30&t=45474
i7 2600k - 2x GTX780 SLi - 16GB RAM - 1200W PSU
No, only limit is triangle count. it's about total 19millions.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw