OctaneRender® for Maya® 2.10 - 5.0 Win [OBSOLETE]

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

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JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Otoy® is proud to announce the availability of a new version of OctaneRender™ for Maya®
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2013, 2013.5 / 32-bit & 64-bit, 2014 64-bit and 2015 64-bit on MS Windows operating systems.

Notes regarding features/functionality

OctaneRender™ for Maya® implements almost full functionality of OctaneRender™ standalone inside Maya®.

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of OctaneRender™ Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://render.otoy.com/shop/

If you do not own an OctaneRender™ Standalone Edition License yet:
You can purchase both the OctaneRender™ Standalone Edition and the OctaneRender™ for Maya® Edition as a reduced price bundle, purchase the bundle priced at 459€

If you already own one or more OctaneRender™ Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender™ for Maya® License" priced at 199€

You can also purchase a 3, 5 or 10 pack of OctaneRender™ for Maya® licenses, just like OctaneRender™ Standalone Edition packs.


OCTANELIVE

Just like OctaneRender™ Standalone, the Maya® plugin product also needs an additional OctaneLive license and be activated on a machine.
This has to be done in the plugin interface panel in Maya, and is covered in the included PDF manual.
It can only be done after an OctaneRender™ Standalone license is already activated on the machine in question.

CHANGES AND FIXES SINCE LAST RELEASE:
  • New 2.10 engine.
  • Internal Motion Blur is implemented ("Subframe motion blur" feature is not removed, now you can choose between "Subframe motion blur" and "Octane Internal").
  • Octane render passes are implemented (they are still improving in ongoing Octane engine versions, so still subject to change in future). You must have the pass enabled if you choose it as current "Preview pass" for Octane Live-view mode).
  • New "Path termination power" attribute in "Direct lighting", "Path tracing" and "PMC" kernels.
  • New "Coherent mode" for "Direct lighting" and "Path tracing" kernels - lets render faster.;)
  • New "Use turbulence", "Invert" and "Gamma" attributes in Turbulence texture.
  • Fixed post processor bug sometimes caused rendering not working.

DOWNLOAD

OctaneRender for Maya 2.10 - 5.0 (31.5MB autoinstaller file)
OctaneRender for Maya 2.10 - 5.0 Demo (29.8MB autoinstaller file)


Yours,
The OctaneRender™ Team.

Just found a bug in Turbulence texture caused by new additions into it. Here is the QUICK FIX:
OctaneRender for Maya 2.10 - 5.1 (31.5MB autoinstaller file)
OctaneRender for Maya 2.10 - 5.1 Demo (29.8MB autoinstaller file)
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TBFX
Licensed Customer
Posts: 501
Joined: Sun Dec 11, 2011 9:43 pm
Location: Wellington, New Zealand

Awesome! Now I just need to find some time to try everything out.

T.
Win10 x64|i7-9750H 2.6 GHz|32 GB RAM | RTX2080 max Q 8GB
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JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Download please the 5.1 quick-fix from bottom of header post, instead of 5.0.
prodviz
Licensed Customer
Posts: 543
Joined: Sun Jul 14, 2013 6:00 pm

Awesome, cheers Jim.
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dionysiusmarquis
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Joined: Mon Nov 04, 2013 9:29 pm

YES!
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ciboulot
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Posts: 131
Joined: Mon Feb 18, 2013 12:03 pm
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Waoh,

fantastic version Jim, many thanks. I have some questions though.

1. How do you setup the layer objectID? Does it have to be on some layers or to get an information by some nodes? WIll all the objects in a layer have the same color? For the moment, all the objects have different color (and I have to setup them as movalbe proxies)

2. How do we connect the 'hair color connect' to the shader?

Many thanks for your work, and your help
Laptop HP 8760w, I7, 16Go ram, Quadro fx3000m, Maya 2014, Octane 1.20a. Vimeo: http://vimeo.com/ciboulot/albums
solomon
Licensed Customer
Posts: 343
Joined: Tue Mar 19, 2013 2:04 pm
Location: USA
Contact:

JimStar wrote:Download please the 5.1 quick-fix from bottom of header post, instead of 5.0.
Thank you Jimstar!! this came at just the right time :)
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
solomon
Licensed Customer
Posts: 343
Joined: Tue Mar 19, 2013 2:04 pm
Location: USA
Contact:

Jimstar, a quick question ~ do you know what this error means?

// Error: line 19: No object matches name: dagMenuProc2008 //

and I am still getting that problem of Octane Materials suddenly not being recognized as octane materials when I open scenes created with previous versions ~ // Warning: Octane: Material "lambert1" is not Octane material, changing to "Gray"... //
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
solomon
Licensed Customer
Posts: 343
Joined: Tue Mar 19, 2013 2:04 pm
Location: USA
Contact:

Under Preview Pass ~ I see an entry called "Beauthy" was that supposed to be "Beauty" pass?
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
prodviz
Licensed Customer
Posts: 543
Joined: Sun Jul 14, 2013 6:00 pm

Hi Jim,

the Gamma and Response curve in the camera is not updating here (same intermittent issue in previous version).

cheers,

Steve
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