Thanks Phil.
I've tried both. Same result. The trouble with a plane as an object is that it will block light, unless there is a placement that wont do this. Perhaps far away?
OctaneRender for Carrara 2.10.0053 [Test]
Yes I would make it quite large but far away so that it does not block the light. It depends on how much camera movement there is though.SciFiFunk wrote:Thanks Phil.
I've tried both. Same result. The trouble with a plane as an object is that it will block light, unless there is a placement that wont do this. Perhaps far away?
The other approach would be to use an alpha channel and composite the results.
Anyone had an issue where they have missing cameras in the LRVP dropdown camera list?
http://www.Neil-Isted.com
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You could make the dome semi-transparent?SciFiFunk wrote:That sounds more doable. I'll check it out thanks.PhilW wrote: The other approach would be to use an alpha channel and composite the results.
Orion_UK - Skydomes (as a model) affect the light. Unless I'm missing something here.
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Sure Sci Fi Funk, but I was thinking maybe you could use a dome with a diffuse sky texture map on it and a texture emmision map for the lighting (change power and distribution needed to cast enough needed light anyway!) if you get my meaning, your right though.. prob a silly idea at best

Opacity map too!...hhmmm good idea SighmanSighman:You could make the dome semi-transparent?

http://www.Neil-Isted.com
Intel i7 870/2.93 GHz
RAM 16GB
1x Titan (6GB)
2x GTX 660Ti 2GB
Win10 Pro 64-bit
Carrara 8.5 Pro
Carrara - OR4C
OctaneRender™ for Blender
Ds pro
OR Standalone V4
Poser Plugin
Intel i7 870/2.93 GHz
RAM 16GB
1x Titan (6GB)
2x GTX 660Ti 2GB
Win10 Pro 64-bit
Carrara 8.5 Pro
Carrara - OR4C
OctaneRender™ for Blender
Ds pro
OR Standalone V4
Poser Plugin
I know. If you have any suggestions about what else I can try, I'll try it.
Perhaps I will try to construct the scene from scratch by merging in elements to a brand new scene, bit by bit until it goes wrong again. I'd like this fixed because I've seen the correct frame (with the background and how it colours the internal scene), and it's more life like. I'll try that and any other suggestion you have tomorrow and get back to you.
Perhaps I will try to construct the scene from scratch by merging in elements to a brand new scene, bit by bit until it goes wrong again. I'd like this fixed because I've seen the correct frame (with the background and how it colours the internal scene), and it's more life like. I'll try that and any other suggestion you have tomorrow and get back to you.