OctaneRender for Carrara 2.10.0053 [Test]

Carrara (Integrated Plugin developed by Sighman)
SciFiFunk
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Thanks Phil.

I've tried both. Same result. The trouble with a plane as an object is that it will block light, unless there is a placement that wont do this. Perhaps far away?
PhilW
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SciFiFunk wrote:Thanks Phil.

I've tried both. Same result. The trouble with a plane as an object is that it will block light, unless there is a placement that wont do this. Perhaps far away?
Yes I would make it quite large but far away so that it does not block the light. It depends on how much camera movement there is though.

The other approach would be to use an alpha channel and composite the results.
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orion_uk
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Anyone had an issue where they have missing cameras in the LRVP dropdown camera list?
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http://www.Neil-Isted.com
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Carrara 8.5 Pro
Carrara - OR4C
OctaneRender™ for Blender
Ds pro
OR Standalone V4
Poser Plugin
SciFiFunk
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PhilW wrote: The other approach would be to use an alpha channel and composite the results.
That sounds more doable. I'll check it out thanks.

Orion_UK - Skydomes (as a model) affect the light. Unless I'm missing something here.
Sighman
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SciFiFunk wrote:
PhilW wrote: The other approach would be to use an alpha channel and composite the results.
That sounds more doable. I'll check it out thanks.

Orion_UK - Skydomes (as a model) affect the light. Unless I'm missing something here.
You could make the dome semi-transparent?
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
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orion_uk
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Sure Sci Fi Funk, but I was thinking maybe you could use a dome with a diffuse sky texture map on it and a texture emmision map for the lighting (change power and distribution needed to cast enough needed light anyway!) if you get my meaning, your right though.. prob a silly idea at best :)
Sighman:You could make the dome semi-transparent?
Opacity map too!...hhmmm good idea Sighman ;)
flipped normals in Blender, have not uv mapped the dome yet..
flipped normals in Blender, have not uv mapped the dome yet..
wireframe
wireframe
start of the shader..
start of the shader..
http://www.Neil-Isted.com
Intel i7 870/2.93 GHz
RAM 16GB
1x Titan (6GB)
2x GTX 660Ti 2GB
Win10 Pro 64-bit
Carrara 8.5 Pro
Carrara - OR4C
OctaneRender™ for Blender
Ds pro
OR Standalone V4
Poser Plugin
SciFiFunk
Licensed Customer
Posts: 230
Joined: Tue Nov 12, 2013 8:48 pm

Thanks Orion and Sighman.

You've given me options. :)
Sighman
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I still want to fix the underlying problem but if I can't reproduce the error... :(
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
SciFiFunk
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I know. If you have any suggestions about what else I can try, I'll try it.

Perhaps I will try to construct the scene from scratch by merging in elements to a brand new scene, bit by bit until it goes wrong again. I'd like this fixed because I've seen the correct frame (with the background and how it colours the internal scene), and it's more life like. I'll try that and any other suggestion you have tomorrow and get back to you.
Sighman
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I've posted a new version of the plugin to the top of this thread. Enjoy...
Win8/64, I7-4770K (3.5Ghz) 24GB, GTX-980ti (6GB) / GTX-TITAN (6GB)
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