Everyone's been heads down working on some ...really cool stuffFrankPooleFloating wrote:^ Roger that.![]()
Is it me, or has Marcus, Roeland & Co been MIA for like a couple weeks?... It honestly seems like I have not seen one post from either of those dudes... in at least 2 or 3 weeks...Maybe an extended vacation, once they had crap stable?
OctaneRender™ Standalone 2.06 [current 2.xx]
- FrankPooleFloating

- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
Hey, we all know that an extended vacation would have been understandable.. And well earned, for sure... But okay - bring on more goodies!
Thank you sir.
Thank you sir.
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We'll hopefully be able to share more shortly.....wonder what this means...
Hopefully one month timeframe
Hopefully one month timeframe
- gordonrobb

- Posts: 1247
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I really hope that part of the 'really cool stuff' is focusing on getting Displacement maps to work properly (without splitting polys) with maps that have mid grey as the zero point (like ZBrush). Information on that subject has been sadly lacking.Goldorak wrote:FrankPooleFloating wrote:
Everyone's been heads down working on some ...really cool stuffWe'll hopefully be able to share more shortly.
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+1gordonrobb wrote:
I really hope that part of the 'really cool stuff' is focusing on getting Displacement maps to work properly (without splitting polys) with maps that have mid grey as the zero point (like ZBrush). Information on that subject has been sadly lacking.
- FrankPooleFloating

- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
Goldorak, Marcus, Roeland (etc) any chance we are going to be getting RCs to test whatever diabolical weapons you gentlemen are making down in your evil lair?.. Or beta test again?
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
Great released as usual,
Just have one question, does the out-of-core-rendering is still plan in the future released ?
>> Out-of-core rendering – Scenes that don’t fit into graphics memory will be supported through out of core rendering, storing currently unused source data in host memory while swapping it into graphics memory when required.
This feature will be really great
Also, do you plan to have bucket rendering in the engine or not ?
Thank you,
Matt
Just have one question, does the out-of-core-rendering is still plan in the future released ?
>> Out-of-core rendering – Scenes that don’t fit into graphics memory will be supported through out of core rendering, storing currently unused source data in host memory while swapping it into graphics memory when required.
This feature will be really great
Thank you,
Matt

