Version 2.10.0 - TEST1 - fixed (01.10.14)

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

ello
Licensed Customer
Posts: 148
Joined: Tue Mar 08, 2011 3:16 pm

today i upgraded to 2.x displacement doesn't seem to work. i can't attach a shader to that channel
User avatar
Ron
Licensed Customer
Posts: 370
Joined: Sun Sep 25, 2011 7:11 pm

Hi Ahmed,

just to let you know - experienced a wrong behavior in NG:

If copied a Mix-Material via CTRL-Drag and changed settings in the new mat via NG the source mat gets overwritten and vice versa.

Regards - Ron

Edit: It is displaying all materials (mix + mat_1 + mat_2) in NG but actually only copying the mix-mat which is still referencing the original mat 1+2.
That's why it gets overwritten.
Master: WIN 10 64bit, i7 4930 4,5 Ghz, 64 GB RAM, 1600 W PSU, 1 TB SSD, 14 TB RAID, 2 x RTX 3090
User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

ello wrote:today i upgraded to 2.x displacement doesn't seem to work. i can't attach a shader to that channel
You should create a "Displacement" node and put any texture in their slot. But displacement will work only image based textures.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

Ron wrote:Hi Ahmed,

just to let you know - experienced a wrong behavior in NG:

If copied a Mix-Material via CTRL-Drag and changed settings in the new mat via NG the source mat gets overwritten and vice versa.

Regards - Ron

Edit: It is displaying all materials (mix + mat_1 + mat_2) in NG but actually only copying the mix-mat which is still referencing the original mat 1+2.
That's why it gets overwritten.
we should live with this. C4D does not support material linking
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
ASyme1
Licensed Customer
Posts: 335
Joined: Mon Jun 21, 2010 2:33 pm

No Displacement.zip
(70.38 KiB) Downloaded 204 times
Hi Ahmet-

Attached is a super stripped scene with a material I cannot use displacement with. Take a look.

Thanks
alec
Alec Syme
http://www.fuseanimation.com

-Gigabyte X79-UP4 - Intel i7 3930 3.4 - Windows 8.1 Pro 64bit - EVGA TITAN X7 - 32 Gigs Corsair 1600 4 channel RAM -
User avatar
ASyme1
Licensed Customer
Posts: 335
Joined: Mon Jun 21, 2010 2:33 pm

aoktar wrote:
ASyme1 wrote:Hi Ahmet-

Really liking this new version. Very sweet. Couple things. The displacement doesn't seem to be working and the object tag doesn't work either. Can you check these? I'm using these a lot.

Thanks!
alec
Can you give me a sample? I have checked that's working. Anyone else?
I posted the scene file for the displacement issue. The problem I'm having with the object tag is that it's just not updating on a fairly heavy scene. Anyone else?

thanks
alec
Alec Syme
http://www.fuseanimation.com

-Gigabyte X79-UP4 - Intel i7 3930 3.4 - Windows 8.1 Pro 64bit - EVGA TITAN X7 - 32 Gigs Corsair 1600 4 channel RAM -
User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

ASyme1 wrote: I posted the scene file for the displacement issue. The problem I'm having with the object tag is that it's just not updating on a fairly heavy scene. Anyone else?

thanks
alec
Description is on image. regarding the objectag, what kind of object is that?
Attachments
a1.jpg
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Alexzander403
Licensed Customer
Posts: 3
Joined: Fri Oct 11, 2013 7:34 am

Hi, version 2.10 is awesome.
Multipass is good but it can be improved.
Created chekbox in render options (where you choose to use multipass) so that each multipass could save files in separate folders.Folders should have names of multipasses.
User avatar
ASyme1
Licensed Customer
Posts: 335
Joined: Mon Jun 21, 2010 2:33 pm

aoktar wrote:
ASyme1 wrote: I posted the scene file for the displacement issue. The problem I'm having with the object tag is that it's just not updating on a fairly heavy scene. Anyone else?

thanks
alec
Description is on image. regarding the objectag, what kind of object is that?

Naturally I tried loading an image. I get nothing. I can't load an image texture or just load an image. It just doesn't work.

alec
Alec Syme
http://www.fuseanimation.com

-Gigabyte X79-UP4 - Intel i7 3930 3.4 - Windows 8.1 Pro 64bit - EVGA TITAN X7 - 32 Gigs Corsair 1600 4 channel RAM -
User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

ASyme1 wrote:
aoktar wrote:
ASyme1 wrote: I posted the scene file for the displacement issue. The problem I'm having with the object tag is that it's just not updating on a fairly heavy scene. Anyone else?

thanks
alec
Description is on image. regarding the objectag, what kind of object is that?

Naturally I tried loading an image. I get nothing. I can't load an image texture or just load an image. It just doesn't work.

alec
couldn't describe well in image? Create a "Displacement" node. Then create a image in this node
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Post Reply

Return to “Maxon Cinema 4D”