From SolidWorks to Octane

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Kaspar
Posts: 8
Joined: Thu Jun 03, 2010 3:36 pm

I'm testing the demo and need to figure out the best way to get a model from SolidWorks to Octane.
SolidWorks doesn't export *.obj.

I tried using the export to *.wrl, then importing it to Blender and exporting to *.obj, importing to Octane.
As I'm no expert in Blender, the process was first of all very cumbersome and the result in Octane, highly faceted.

Any tips on how to get a smooth model into Octane?
Or any plans on developing the import options for solids (step, sat, parasolid) or at least iges?


Wanted to take advantage of the reduced price offer, but the workflow doesn't cut it yet.
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

i think quite a few people use the relatively cheap 'moi3d' tool to convert.
Try it.
I even think there's a demo.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
havensole
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If I remember right Solidworks will export to stl. From that format you can import it into blender and then export it to Octane. Please correct me if I am wrong about the stl from solidworks.
System 1: EVGA gtx470 1280Mb and MSI gtx470 1280 in Cubix Xpander for Octane, AMD 945, 4Gb Ram
All systems are at stock speeds and settings.
Kaspar
Posts: 8
Joined: Thu Jun 03, 2010 3:36 pm

Thanks for the suggestions.
What's the advantage of stl over wrl?

Tried MoI - it's still quite faceted, how do you get it smooth?
Or am I doing something wrong?
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radiance
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Kaspar wrote:Thanks for the suggestions.
What's the advantage of stl over wrl?

Tried MoI - it's still quite faceted, how do you get it smooth?
Or am I doing something wrong?
in moi3d, you need to export with high resolution (mesh), and make it unwelded, then enable the smooth on the material in octane.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
havensole
Licensed Customer
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Joined: Fri Jan 15, 2010 9:31 pm
Location: Rialto, CA USA
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I'm not sure about the differences between stl and wrl. I just know that blender will natively import stl as I've done it in the past.
System 1: EVGA gtx470 1280Mb and MSI gtx470 1280 in Cubix Xpander for Octane, AMD 945, 4Gb Ram
All systems are at stock speeds and settings.
Kaspar
Posts: 8
Joined: Thu Jun 03, 2010 3:36 pm

radiance wrote:
in moi3d, you need to export with high resolution (mesh), and make it unwelded, then enable the smooth on the material in octane.
OK, thanks, I'll try it.
Kaspar
Posts: 8
Joined: Thu Jun 03, 2010 3:36 pm

radiance wrote:
in moi3d, you need to export with high resolution (mesh), and make it unwelded, then enable the smooth on the material in octane.

Radiance

Seems that the smooth material + high resolution + MoI did the trick.
octane_test_01.png
What does the "weld" option upon exporting do exactly?

Still, it's cumbersome to use a third program to be able to render (if any changes are made to the initial model).
Also, it adds to the price.

Are there specific plans on including solid/iges formats to the import options of Octane?
Also, I noticed in the demo at least there doesn't seem to be any specific materials (just 3 main types).
Are there in the paid version more materials like - wood, metal, plastic, glass, fabric etc?
Can the materials that use image files as textures be added without using yet another program - directly exported from MoI for an example?

I know, lots of questions, but I need to be sure I can use it in my work before buying...
Last edited by Kaspar on Fri Jun 04, 2010 8:37 am, edited 1 time in total.
Kaspar
Posts: 8
Joined: Thu Jun 03, 2010 3:36 pm

Hmm, with another model something is still not quite right...
octane_test_02.png
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radiance
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Kaspar wrote:Hmm, with another model something is still not quite right...
octane_test_02.png
that's maybe self-shadowing, can you try with an image enrivonment instead of the daylight systen environment ?
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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