Blackbody Emisson and Post Processing Not Rendering

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jevaone
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Joined: Sun Jun 29, 2014 1:35 am

Hi I have a very complex scene with many parts emitting light via the blackbody emission texture. In my live viewer everything looks amazing and is working great.. but when I render the scene all the lights and post processing effects do not render and the image looks dull. Can anyone suggest a solution?
thanks!!
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aoktar
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jevaone wrote:Hi I have a very complex scene with many parts emitting light via the blackbody emission texture. In my live viewer everything looks amazing and is working great.. but when I render the scene all the lights and post processing effects do not render and the image looks dull. Can anyone suggest a solution?
thanks!!
which plugin?
Octane For Cinema 4D developer / 3d generalist

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jevaone
Licensed Customer
Posts: 20
Joined: Sun Jun 29, 2014 1:35 am

Sorry I'm using the plugin for Cinema4d
jevaone
Licensed Customer
Posts: 20
Joined: Sun Jun 29, 2014 1:35 am

aoktar wrote:
jevaone wrote:Hi I have a very complex scene with many parts emitting light via the blackbody emission texture. In my live viewer everything looks amazing and is working great.. but when I render the scene all the lights and post processing effects do not render and the image looks dull. Can anyone suggest a solution?
thanks!!
which plugin?
Sorry I'm using the plugin for Cinema 4d
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aoktar
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Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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Emissions behaves different when you collect all to a single mesh. "Send all Scene Data" does this. Collects all objects to single mesh, even emissive objects. Except arealight meshes and render instances.

Solution: Use "Resend only updated objects" method
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jevaone
Licensed Customer
Posts: 20
Joined: Sun Jun 29, 2014 1:35 am

aoktar wrote:Emissions behaves different when you collect all to a single mesh. "Send all Scene Data" does this. Collects all objects to single mesh, even emissive objects. Except arealight meshes and render instances.

Solution: Use "Resend only updated objects" method
Thanks! That seems to work for a still image but I'm rendering around 450 frames. When it rendered the one frame it looked correct but when I set it to render the whole animation it turns off the blackbody emissions and post processing.
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aoktar
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try 2.06
Octane For Cinema 4D developer / 3d generalist

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jevaone
Licensed Customer
Posts: 20
Joined: Sun Jun 29, 2014 1:35 am

jevaone wrote:
aoktar wrote:Emissions behaves different when you collect all to a single mesh. "Send all Scene Data" does this. Collects all objects to single mesh, even emissive objects. Except arealight meshes and render instances.

Solution: Use "Resend only updated objects" method
Thanks! That seems to work for a still image but I'm rendering around 450 frames. When it rendered the one frame it looked correct but when I set it to render the whole animation it turns off the blackbody emissions and post processing.
Ah ha! Sorry to pester you but I finally figured it out. I also need to select "Faster Updates" in the Partial Rendering Settings. This seems to have fully solved my problem. Thanks for sending me on the right path Aoktar!!
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aoktar
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yes, this option makes all structure as in LV(interactive mode). Keep in your mind for emissions this.
I'll remove other option in future
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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