Hi I have a very complex scene with many parts emitting light via the blackbody emission texture. In my live viewer everything looks amazing and is working great.. but when I render the scene all the lights and post processing effects do not render and the image looks dull. Can anyone suggest a solution?
thanks!!
Blackbody Emisson and Post Processing Not Rendering
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which plugin?jevaone wrote:Hi I have a very complex scene with many parts emitting light via the blackbody emission texture. In my live viewer everything looks amazing and is working great.. but when I render the scene all the lights and post processing effects do not render and the image looks dull. Can anyone suggest a solution?
thanks!!
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Sorry I'm using the plugin for Cinema 4daoktar wrote:which plugin?jevaone wrote:Hi I have a very complex scene with many parts emitting light via the blackbody emission texture. In my live viewer everything looks amazing and is working great.. but when I render the scene all the lights and post processing effects do not render and the image looks dull. Can anyone suggest a solution?
thanks!!
Emissions behaves different when you collect all to a single mesh. "Send all Scene Data" does this. Collects all objects to single mesh, even emissive objects. Except arealight meshes and render instances.
Solution: Use "Resend only updated objects" method
Solution: Use "Resend only updated objects" method
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thanks! That seems to work for a still image but I'm rendering around 450 frames. When it rendered the one frame it looked correct but when I set it to render the whole animation it turns off the blackbody emissions and post processing.aoktar wrote:Emissions behaves different when you collect all to a single mesh. "Send all Scene Data" does this. Collects all objects to single mesh, even emissive objects. Except arealight meshes and render instances.
Solution: Use "Resend only updated objects" method
try 2.06
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Ah ha! Sorry to pester you but I finally figured it out. I also need to select "Faster Updates" in the Partial Rendering Settings. This seems to have fully solved my problem. Thanks for sending me on the right path Aoktar!!jevaone wrote:Thanks! That seems to work for a still image but I'm rendering around 450 frames. When it rendered the one frame it looked correct but when I set it to render the whole animation it turns off the blackbody emissions and post processing.aoktar wrote:Emissions behaves different when you collect all to a single mesh. "Send all Scene Data" does this. Collects all objects to single mesh, even emissive objects. Except arealight meshes and render instances.
Solution: Use "Resend only updated objects" method
yes, this option makes all structure as in LV(interactive mode). Keep in your mind for emissions this.
I'll remove other option in future
I'll remove other option in future
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw

