Hi guys,
I'm testing C4D r15 plugin trying a quick test with a glass material and some object inside a text object.
The spheres inside the glass material should be red. Which works fine if I hide the glass material.
How can I fix that?
Thanks!
Glass material problem
Moderators: ChrisHekman, aoktar
are you working on directlight kernel or pathtracing - also number of glossy and specular levels should be above 6 or something, also number of bounces should be enough, more than 5-6 I think there is no bouncing of light there
3dmax, zbrush, UE
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I think you were in Directlighting > GI_Ambient_occlusion. It works too in this case with default kernel parameters but you need to reduce the AOdist.
It will work without special parameters in Directlighting > GI_Diffuse but of course, as said acc24ex, if you have multiple objects with specular material seen by transparancy, you need to increase specular parameter.
It will work without special parameters in Directlighting > GI_Diffuse but of course, as said acc24ex, if you have multiple objects with specular material seen by transparancy, you need to increase specular parameter.
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Sorry for my bad english...
Sorry for my bad english...