Firstly, this is an image from a series I'm doing about car wheels in motion. The result is spectacular and exactly what I needed (granted I had to use 128 motion blur samples).

But as I started messing with the kernel's motion blur duration setting, I noticed something strange.


It appears as though octane is taking it's samples during the entire frame, and then just using less of them based on the duration. I think this is a shoddy way of dealing with this. I think that instead (if possible) the motion blur samples should be distributed only amongst the time needed.