OctaneRender™ Standalone 2.10

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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smicha
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PathTracing 35 ms/s on titan+3x780

:P :D
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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glimpse
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Thanks, OTOY for this release! =)
Great Update! (as always, Guys)
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aoktar
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In my tests, i have see that ms/s is not only factor. Also this version works much better on many emissions. Better sampling on lights.
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smicha
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I hope I didn't f..p something but I got 40ms/s vs 27ms on PathTracing (titan+one gtx 780), reducing diffuse depth in 2.1 and 2.06 respectively.

This is 48% improvement ??? :o :o :o :o :o

Guys correct me if I am wrong.
Last edited by smicha on Thu Sep 25, 2014 12:28 pm, edited 1 time in total.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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aoktar
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smicha wrote:I hope I didn't f..p something but I got 40ms/s vs 27ms on PathTracing, reducing diffuse depth in 2.1 and 2.06 respectively.

This is 48% improvement ??? :o :o :o :o :o

Guys correct me if I am wrong.
We did lot of tests since weeks. Yes correct, you can see %100 improvements on some scenerios
Octane For Cinema 4D developer / 3d generalist

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cfrank78
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smicha wrote:I hope I didn't f..p something but I got 40ms/s vs 27ms on PathTracing (titan+one gtx 780), reducing diffuse depth in 2.1 and 2.06 respectively.

This is 48% improvement ??? :o :o :o :o :o

Guys correct me if I am wrong.

It depends on some factors. What lights are you using, what materials and so on. Its hard to explain when what works or to be honest i have not found out all too and i test it since weeks. Experiment and you will see. At least its a hell of a lot faster than before in most szenes and this ROCKS. :-)
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smicha
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Guys,

Give us some tutorials on render passes.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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aoktar
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smicha wrote:Sorry aoktar,
I am so excited I cannot read :oops:
Yes, this is same behaviour as we saw first tests. I think this version cleans the noises much better than old's. I'll let out my plugin asap to see people.
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smicha
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Path termination power strongly affects the speed of PT (21 vs 36ms/s ms for 0 and 1 respectively on my scene) which is a massive difference, 71%.
I just need to play with it more...
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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smicha
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Just playing with scripted graph - the script that Marcus wrote returns "script did not return a table". Am I doing something wrong?

the script is at
http://render.otoy.com/forum/viewtopic.php?f=73&t=41388
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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