Exterior (winter+summer) in Octane 2.06

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vk3d
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Hi!
this is my new work in 3ds max 2014 + Octane render 2.06
Hope you like it =)
Attachments
Summer
Summer
winter
winter
Dual Xeon E5520 2.27 GHz, 48 GB DDR III
3ds Max 2016x64, Octane render for MAX, Titan Z
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smicha
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Location: Warsaw, Poland

I like it.
Did you sharpen (the first one) in PS? There is visible grain on the sky. I'd render them in 4000x... for some time and reduce the size to 2k.

What was render time, kernel?
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build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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vk3d
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smicha wrote:I like it.
Did you sharpen (the first one) in PS? There is visible grain on the sky. I'd render them in 4000x... for some time and reduce the size to 2k.

What was render time, kernel?
summer version: Path trace, about 5 hours. + some PS.
Winter version: PMC about 17 hours. No PS. Only render in Octane.
thank you.
Dual Xeon E5520 2.27 GHz, 48 GB DDR III
3ds Max 2016x64, Octane render for MAX, Titan Z
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gabrielefx
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the winter version is incredible!

put it on Ronen Bekerman web site.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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smicha
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Good to see PMC, even though it took 17h.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Jonas
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Joined: Mon Mar 25, 2013 4:08 pm

I really like the winter version. Nice work.
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FrankPooleFloating
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vk3d, I highly suggest making a seamless UV (unwrapped) for your flagstone parts. It makes a huge difference at corners -- looks tons more realistic than box projection. Even if UVs are Atlas, taking the couple minutes to butt the correct edges together is worth the tiny bit of effort. Non-seamless textures (where they should absolutely be seamless) is one the first things to put the kibosh on realism in arch viz renders.
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vk3d
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FrankPooleFloating wrote:vk3d, I highly suggest making a seamless UV (unwrapped) for your flagstone parts. It makes a huge difference at corners -- looks tons more realistic than box projection. Even if UVs are Atlas, taking the couple minutes to butt the correct edges together is worth the tiny bit of effort. Non-seamless textures (where they should absolutely be seamless) is one the first things to put the kibosh on realism in arch viz renders.
Thank you!
Dual Xeon E5520 2.27 GHz, 48 GB DDR III
3ds Max 2016x64, Octane render for MAX, Titan Z
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