Hi!
this is my new work in 3ds max 2014 + Octane render 2.06
Hope you like it =)
Exterior (winter+summer) in Octane 2.06
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
I like it.
Did you sharpen (the first one) in PS? There is visible grain on the sky. I'd render them in 4000x... for some time and reduce the size to 2k.
What was render time, kernel?
Did you sharpen (the first one) in PS? There is visible grain on the sky. I'd render them in 4000x... for some time and reduce the size to 2k.
What was render time, kernel?
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
summer version: Path trace, about 5 hours. + some PS.smicha wrote:I like it.
Did you sharpen (the first one) in PS? There is visible grain on the sky. I'd render them in 4000x... for some time and reduce the size to 2k.
What was render time, kernel?
Winter version: PMC about 17 hours. No PS. Only render in Octane.
thank you.
Dual Xeon E5520 2.27 GHz, 48 GB DDR III
3ds Max 2016x64, Octane render for MAX, Titan Z
3ds Max 2016x64, Octane render for MAX, Titan Z
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
the winter version is incredible!
put it on Ronen Bekerman web site.
put it on Ronen Bekerman web site.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
Good to see PMC, even though it took 17h.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
- FrankPooleFloating
- Posts: 1669
- Joined: Thu Nov 29, 2012 3:48 pm
vk3d, I highly suggest making a seamless UV (unwrapped) for your flagstone parts. It makes a huge difference at corners -- looks tons more realistic than box projection. Even if UVs are Atlas, taking the couple minutes to butt the correct edges together is worth the tiny bit of effort. Non-seamless textures (where they should absolutely be seamless) is one the first things to put the kibosh on realism in arch viz renders.
Win10Pro || GA-X99-SOC-Champion || i7 5820k w/ H60 || 32GB DDR4 || 3x EVGA RTX 2070 Super Hybrid || EVGA Supernova G2 1300W || Tt Core X9 || LightWave Plug (v4 for old gigs) || Blender E-Cycles
Thank you!FrankPooleFloating wrote:vk3d, I highly suggest making a seamless UV (unwrapped) for your flagstone parts. It makes a huge difference at corners -- looks tons more realistic than box projection. Even if UVs are Atlas, taking the couple minutes to butt the correct edges together is worth the tiny bit of effort. Non-seamless textures (where they should absolutely be seamless) is one the first things to put the kibosh on realism in arch viz renders.
Dual Xeon E5520 2.27 GHz, 48 GB DDR III
3ds Max 2016x64, Octane render for MAX, Titan Z
3ds Max 2016x64, Octane render for MAX, Titan Z