Hi Karba
Not sure if these are bugs:
1. I have to check movable proxy or vertex motion blur to see motion blur in octane preview or rendering
I think before when just object motion blur was checked (it is check by default for all objects) i could see motion blur
2. iToo forest. Please see image attached I have trees on this round plate that spins with the trees. The plate does have motion blur but trees do not. I even checked movable proxy, vertex motion blur for all trees including 2 main trees that are used as a reference.
3. also i think moveable is misspelled
Thanks
have to check MOVABLE PROXY to see motion blur/iToo forest
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All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
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F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
forestpack and mutliscatter are 3rd party plugins. There is no way to make full support of them.coilbook wrote:Hi Karba
Not sure if these are bugs:
1. I have to check movable proxy or vertex motion blur to see motion blur in octane preview or rendering
I think before when just object motion blur was checked (it is check by default for all objects) i could see motion blur
2. iToo forest. Please see image attached I have trees on this round plate that spins with the trees. The plate does have motion blur but trees do not. I even checked movable proxy, vertex motion blur for all trees including 2 main trees that are used as a reference.
3. also i think moveable is misspelled
Thanks
Thanks KarbaKarba wrote:forestpack and mutliscatter are 3rd party plugins. There is no way to make full support of them.coilbook wrote:Hi Karba
Not sure if these are bugs:
1. I have to check movable proxy or vertex motion blur to see motion blur in octane preview or rendering
I think before when just object motion blur was checked (it is check by default for all objects) i could see motion blur
2. iToo forest. Please see image attached I have trees on this round plate that spins with the trees. The plate does have motion blur but trees do not. I even checked movable proxy, vertex motion blur for all trees including 2 main trees that are used as a reference.
3. also i think moveable is misspelled
Thanks
What about checking movable proxy for regular objects to see motion blur Is it a bug?
"1. I have to check movable proxy or vertex motion blur to see motion blur in octane preview or rendering
I think before when just object motion blur was checked (it is check by default for all objects) i could see motion blur "
If you don't want to use movable proxy, but want to have motion blur - you have to use vertex motion blur option.coilbook wrote:Thanks KarbaKarba wrote:forestpack and mutliscatter are 3rd party plugins. There is no way to make full support of them.coilbook wrote:Hi Karba
Not sure if these are bugs:
1. I have to check movable proxy or vertex motion blur to see motion blur in octane preview or rendering
I think before when just object motion blur was checked (it is check by default for all objects) i could see motion blur
2. iToo forest. Please see image attached I have trees on this round plate that spins with the trees. The plate does have motion blur but trees do not. I even checked movable proxy, vertex motion blur for all trees including 2 main trees that are used as a reference.
3. also i think moveable is misspelled
Thanks
What about checking movable proxy for regular objects to see motion blur Is it a bug?
"1. I have to check movable proxy or vertex motion blur to see motion blur in octane preview or rendering
I think before when just object motion blur was checked (it is check by default for all objects) i could see motion blur "