have to check MOVABLE PROXY to see motion blur/iToo forest

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coilbook
Licensed Customer
Posts: 3047
Joined: Mon Mar 24, 2014 2:27 pm

Hi Karba
Not sure if these are bugs:

1. I have to check movable proxy or vertex motion blur to see motion blur in octane preview or rendering
I think before when just object motion blur was checked (it is check by default for all objects) i could see motion blur

2. iToo forest. Please see image attached I have trees on this round plate that spins with the trees. The plate does have motion blur but trees do not. I even checked movable proxy, vertex motion blur for all trees including 2 main trees that are used as a reference.

3. also i think moveable is misspelled

Thanks
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

coilbook wrote:Hi Karba
Not sure if these are bugs:

1. I have to check movable proxy or vertex motion blur to see motion blur in octane preview or rendering
I think before when just object motion blur was checked (it is check by default for all objects) i could see motion blur

2. iToo forest. Please see image attached I have trees on this round plate that spins with the trees. The plate does have motion blur but trees do not. I even checked movable proxy, vertex motion blur for all trees including 2 main trees that are used as a reference.

3. also i think moveable is misspelled

Thanks
forestpack and mutliscatter are 3rd party plugins. There is no way to make full support of them.
User avatar
suvakas
Licensed Customer
Posts: 503
Joined: Sun Jun 12, 2011 10:26 am

If there is no additional camera animation, then you could rotate camera instead and use camera motion blur.

Suv
coilbook
Licensed Customer
Posts: 3047
Joined: Mon Mar 24, 2014 2:27 pm

Karba wrote:
coilbook wrote:Hi Karba
Not sure if these are bugs:

1. I have to check movable proxy or vertex motion blur to see motion blur in octane preview or rendering
I think before when just object motion blur was checked (it is check by default for all objects) i could see motion blur

2. iToo forest. Please see image attached I have trees on this round plate that spins with the trees. The plate does have motion blur but trees do not. I even checked movable proxy, vertex motion blur for all trees including 2 main trees that are used as a reference.

3. also i think moveable is misspelled

Thanks
forestpack and mutliscatter are 3rd party plugins. There is no way to make full support of them.
Thanks Karba
What about checking movable proxy for regular objects to see motion blur Is it a bug?

"1. I have to check movable proxy or vertex motion blur to see motion blur in octane preview or rendering
I think before when just object motion blur was checked (it is check by default for all objects) i could see motion blur "
User avatar
Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

coilbook wrote:
Karba wrote:
coilbook wrote:Hi Karba
Not sure if these are bugs:

1. I have to check movable proxy or vertex motion blur to see motion blur in octane preview or rendering
I think before when just object motion blur was checked (it is check by default for all objects) i could see motion blur

2. iToo forest. Please see image attached I have trees on this round plate that spins with the trees. The plate does have motion blur but trees do not. I even checked movable proxy, vertex motion blur for all trees including 2 main trees that are used as a reference.

3. also i think moveable is misspelled

Thanks
forestpack and mutliscatter are 3rd party plugins. There is no way to make full support of them.
Thanks Karba
What about checking movable proxy for regular objects to see motion blur Is it a bug?

"1. I have to check movable proxy or vertex motion blur to see motion blur in octane preview or rendering
I think before when just object motion blur was checked (it is check by default for all objects) i could see motion blur "
If you don't want to use movable proxy, but want to have motion blur - you have to use vertex motion blur option.
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