Beta 2.2 RC1: SoftImage XSI plugin testing thread

Autodesk Softimage XSI (Developed by Face)
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Amplitude
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you mean it wasn't implemented before? I thought it was.
I'm using per object smoothing angles and I had the impression it was read correctly by octane.
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face
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Amplitude wrote:you mean it wasn't implemented before? I thought it was.
I'm using per object smoothing angles and I had the impression it was read correctly by octane.
Also your smooth option in Octane is enabled when it should?
Not at me :?
The first object from the top, in the scene explorer in Softimage, is the first mesh that will be exported, and that is ever smoothed.

face
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Amplitude
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No in fact it works correctly with the native exporter but not the plugin.
geomApprox.jpg
I still have to manually check bool smooth parameter in Octane but the smoothing angles are respected. With an .obj from the plugin everything is smoothed the same (like 60° angle)
from the plugin export
from the plugin export
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mlody47
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So what do we do now??

I mean You :D
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face
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What you mean are the user normals, i thing.
Will fix it to write they too...

When you set it to 0°, the smooth option in Octane is on, but the user normals are shown as smooth is off ;)

To test it, create a cube and export it.
Open the obj-file with a texteditor and type in under the g option a "s off"
That should tell Octane, that the smooth option should be off, but for the first mesh, it is ever on.

Code: Select all

o test.obj
mtllib test.mtl


g cube
s off

#begin 26 vertices
v -0.277778 -0.277778 -0.277778
v 0.277778 -0.277778 -0.277778
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mlody47
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I got example whith something else. :( ill paste it here in couple of minutes since its rendering
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Amplitude
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I tested it right away and the bool smooth is off in Octane. Is it what you expected?
Attachments
Cubesmooth0.jpg
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Amplitude
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off topic but while I'm at it and you're rendering stuff mlody47 have you experienced significant slowdowns with your 295 in multi gpu mode?
take a look here: http://www.refractivesoftware.com/forum ... 6&start=14
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face
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mlody47 wrote:I got example whith something else. :( ill paste it here in couple of minutes since its rendering
Try to export 2 cubes and set after all g options the "s off" flag
also:

Code: Select all

o test.obj
mtllib test.mtl


g cube
s off

#begin 26 vertices
v -0.277778 -0.277778 -0.277778
v 0.277778 -0.277778 -0.277778
.
.
.
g cube1
s off
#begin 26 vertices
.
.
.
The second cube is set to smooth off.
Try to change the s option in "s 1" for cube and "s 2" for cube2.
Like this:

Code: Select all

o test.obj
mtllib test.mtl


g cube
s 1

#begin 26 vertices
v -0.277778 -0.277778 -0.277778
v 0.277778 -0.277778 -0.277778
.
.
.
g cube1
s 2
#begin 26 vertices
.
.
.
You see, the second cube(cube1) has also smooth on.
Also, the smooth on/off option in Octane works only from the second mesh. The first is ever smooth on.

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
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face
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Location: Germany

Amplitude wrote:I tested it right away and the bool smooth is off in Octane. Is it what you expected?
Hm,
maybe Octane reads the user normals and switch the smooth on or off...
Hope i can implement to write they too..

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
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