why i OR for SU meshs with my UV s

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why i OR for SU meshs with my UV s

Postby manos » Tue Sep 09, 2014 5:12 pm

manos Tue Sep 09, 2014 5:12 pm
Hello, can anyone tell me what is the mater with the uvs .
I simply choose my material and i make it an octane render material ...
Attachments
uv.jpg
CPU: INTEL i7 3.40 GHz/RAM: 8 GB/GPU: 2XGTX690/OS: WIN 7 64 BIT/SKETCHUP 2014/OCTANE for SU
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Re: why i OR for SU meshs with my UV s

Postby fuzzybro » Tue Sep 09, 2014 9:10 pm

fuzzybro Tue Sep 09, 2014 9:10 pm
There is a bug in materials conversion that I'm aware about and this stuff can happen from time to time. I'll try to fix it in the next build.
Sorry about that.
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Re: why i OR for SU meshs with my UV s

Postby manos » Tue Sep 09, 2014 9:46 pm

manos Tue Sep 09, 2014 9:46 pm
Is there a way to work around it ?
CPU: INTEL i7 3.40 GHz/RAM: 8 GB/GPU: 2XGTX690/OS: WIN 7 64 BIT/SKETCHUP 2014/OCTANE for SU
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Re: why i OR for SU meshs with my UV s

Postby fuzzybro » Thu Sep 11, 2014 11:24 pm

fuzzybro Thu Sep 11, 2014 11:24 pm
Sure, go to diffuse texture node and adjust uv projection transform matrix.
Attachments
uv_matrix.png
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