why i OR for SU meshs with my UV s

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manos
Licensed Customer
Posts: 226
Joined: Mon Oct 11, 2010 6:28 pm

Hello, can anyone tell me what is the mater with the uvs .
I simply choose my material and i make it an octane render material ...
Attachments
uv.jpg
CPU: INTEL i7 3.40 GHz/RAM: 8 GB/GPU: 2XGTX690/OS: WIN 7 64 BIT/SKETCHUP 2014/OCTANE for SU
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fuzzybro
OctaneRender Team
Posts: 562
Joined: Mon Jun 03, 2013 7:10 am
Location: Los Angeles, California

There is a bug in materials conversion that I'm aware about and this stuff can happen from time to time. I'll try to fix it in the next build.
Sorry about that.
manos
Licensed Customer
Posts: 226
Joined: Mon Oct 11, 2010 6:28 pm

Is there a way to work around it ?
CPU: INTEL i7 3.40 GHz/RAM: 8 GB/GPU: 2XGTX690/OS: WIN 7 64 BIT/SKETCHUP 2014/OCTANE for SU
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fuzzybro
OctaneRender Team
Posts: 562
Joined: Mon Jun 03, 2013 7:10 am
Location: Los Angeles, California

Sure, go to diffuse texture node and adjust uv projection transform matrix.
Attachments
uv_matrix.png
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