OctaneRender® for Maya® 2.06 - 4.6 Win [OBSOLETE]

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

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JimStar
OctaneRender Team
Posts: 3813
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Otoy® is proud to announce the availability of a new version of OctaneRender™ for Maya®
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2013, 2013.5 / 32-bit & 64-bit, 2014 64-bit and 2015 64-bit on MS Windows operating systems.

Notes regarding features/functionality

OctaneRender™ for Maya® implements almost full functionality of OctaneRender™ standalone inside Maya®.

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of OctaneRender™ Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://render.otoy.com/shop/

If you do not own an OctaneRender™ Standalone Edition License yet:
You can purchase both the OctaneRender™ Standalone Edition and the OctaneRender™ for Maya® Edition as a reduced price bundle, purchase the bundle priced at 459€

If you already own one or more OctaneRender™ Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender™ for Maya® License" priced at 199€

You can also purchase a 3, 5 or 10 pack of OctaneRender™ for Maya® licenses, just like OctaneRender™ Standalone Edition packs.


OCTANELIVE

Just like OctaneRender™ Standalone, the Maya® plugin product also needs an additional OctaneLive license and be activated on a machine.
This has to be done in the plugin interface panel in Maya, and is covered in the included PDF manual.
It can only be done after an OctaneRender™ Standalone license is already activated on the machine in question.

This is the quick-fix release.
CHANGES AND FIXES SINCE LAST RELEASE:
  • New 2.06 engine.
  • Fixed scene format reading errors after changes of Node data structure.
  • Fixed issue led to shaders rendering mess in huge scenes.

DOWNLOAD

OctaneRender for Maya 2.06 - 4.6 (30.5MB autoinstaller file)
OctaneRender for Maya 2.06 - 4.6 Demo (28.7MB autoinstaller file)


Yours,
The OctaneRender™ Team.
yogurt
Licensed Customer
Posts: 45
Joined: Tue Dec 14, 2010 2:41 pm
Location: Italy
Contact:

Hi,
I've a 1.5 stand-alone version that use with maya between a mel script (it's the mel file scripted by you). This mel script run with the new version of octane? I mean for launch an animation this scritp it's ok?
Thanks
Yogurt
abstractmedia
Licensed Customer
Posts: 71
Joined: Sat Jul 13, 2013 6:12 pm

Awesome! I will test it out in a little bit.
abstractmedia
Licensed Customer
Posts: 71
Joined: Sat Jul 13, 2013 6:12 pm

Hey JimStar,

This is my first upgrade since 1.5 because I was in the middle of a project. I just installed this 2.06 on both of the machines at our studio, and the first thing I get opening an old scene to fix some renders is an error message: "Errors have occurred while reading this scene that may result in data loss."

Opening the hypershade I see that a lot of the materials are not displaying correctly. After going through and re-attaching all of the image files correctly all of the materials are still rendering 100% white.

http://imgur.com/t3hm46a

The weird thing is that the textures are displaying correctly in hardware view, which leads me to believe the octane materials should be rendering the textures correctly.

I will continue to mess with it and let you know if I find anything.
prodviz
Licensed Customer
Posts: 543
Joined: Sun Jul 14, 2013 6:00 pm

Cheers Jim.

Does this include motion blur in the IPR? (sorry, haven't tried this yet).

And are we able to import ORBX materials from Standalone?

cheers,

Steve
solomon
Licensed Customer
Posts: 343
Joined: Tue Mar 19, 2013 2:04 pm
Location: USA
Contact:

Hi Jimstar,

is the motionblur advertised in the video below, available in this build?

https://www.youtube.com/watch?v=gLyhma-kuAw
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
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TBFX
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Posts: 501
Joined: Sun Dec 11, 2011 9:43 pm
Location: Wellington, New Zealand

Hi JimStar,

With the 2.06 engine it should be possible to remove the hard limit on emitter power so that we can go above 100000 but this limit still appears to be there in this version.

I doubt this limit ever really existed in the engine anyway as I have hacked .ocs files many times in the past to achieve this in the standalone and until recently I could do it in Maya by attaching a custom control attribute to the power attribute to overdive it but that little loophole seems to have been plugged.

T.
Win10 x64|i7-9750H 2.6 GHz|32 GB RAM | RTX2080 max Q 8GB
solomon
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Posts: 343
Joined: Tue Mar 19, 2013 2:04 pm
Location: USA
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Hi Guys, is anyone else having trouble batch rendering with this build?
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
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TBFX
Licensed Customer
Posts: 501
Joined: Sun Dec 11, 2011 9:43 pm
Location: Wellington, New Zealand

solomon wrote:Hi Guys, is anyone else having trouble batch rendering with this build?
Yes there is a known bug. JimStar is onto it I believe.

T.
Win10 x64|i7-9750H 2.6 GHz|32 GB RAM | RTX2080 max Q 8GB
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JimStar
OctaneRender Team
Posts: 3813
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

TBFX wrote:
solomon wrote:Hi Guys, is anyone else having trouble batch rendering with this build?
Yes there is a known bug. JimStar is onto it I believe.

T.
Known to whom?
To make the bug known to me - I need at least a detailed description of it, and how to reproduce.;)
I even do not answer to one sentence reports "it does not work" if I see that it works OK for me...
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