OctaneRender for SketchUp 2.0.6 - 0.12.101

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SketchUp Integrated Plugin (Integrated Plugin maintained by OTOY)

OctaneRender for SketchUp 2.0.6 - 0.12.101

Postby fuzzybro » Fri Aug 29, 2014 8:33 pm

fuzzybro Fri Aug 29, 2014 8:33 pm
Hi all,

Last couple of weeks were super intensive.
I introduce lots of new stuff for you this week.
But be careful, amount of new code is significant so some bugs are inevitable.

Previous build with changelog is here
viewtopic.php?f=31&t=41654

Changelog
  • Build against Octane SDK 2.0.6
  • Added Material Picker in Octane Materials Window
  • Moved Octane Material Editor to a separate window
  • Controls in Material Editor are resizable now
  • Added Near Clip Depth Camera controller
  • Added ".orbx" file support for Proxies and Material import
  • Added Zooming of rendered image on Mouse Wheel to fit into viewport
  • Added a button to disable auto ray-epsilon calculation
  • Saving to ".exr" will save image as un-tonemapped
  • Adding extension ".png16" will save to 16-bit png file
  • Added GI Clamp controller for Path Tracing and PMC kernels
  • Fixed broken depth controllers in Path Tracing kernel
  • Fixed some issues with UTF-8 and UTF-16 character support
  • Fixed a bug that blocked Deactivation button
  • Fixed stats output: when rendering was slower than 1 MSamples per sec, 0 samples were displayed
  • Lots of code refactoring and optimizations


Commercial versions
http://render.otoy.com/customerdownload ... 12.101.exe
http://render.otoy.com/customerdownload ... 1_2014.exe

Demos
http://render.otoy.com/customerdownload ... 1_demo.exe
http://render.otoy.com/customerdownload ... 4_demo.exe

Cheers!
Bro
Attachments
userwork.jpg
materials.PNG
kernels.PNG
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Re: OctaneRender for SketchUp 2.0.6 - 0.12.101

Postby smicha » Fri Aug 29, 2014 8:51 pm

smicha Fri Aug 29, 2014 8:51 pm
Thank you Bro for your hard work!
Win7, Modo 10.1, Octane for Modo and Sketchup, nVidia latest, TITAN+3x780 6GB, 2600K, P8P67WS, 32GB, 1350W
SMH10, EK, Airplex_480, SR1_560, 20xNB_PL2, 2xD5, Aquaero 6XT
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Re: OctaneRender for SketchUp 2.0.6 - 0.12.101

Postby Natato » Sat Aug 30, 2014 9:15 am

Natato Sat Aug 30, 2014 9:15 am
Missing Emission material ? :roll:
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Re: OctaneRender for SketchUp 2.0.6 - 0.12.101

Postby smicha » Sat Aug 30, 2014 9:19 am

smicha Sat Aug 30, 2014 9:19 am
Natato wrote:Missing Emission material ? :roll:


Yes. I thought there is one. Bro please fix it.
Win7, Modo 10.1, Octane for Modo and Sketchup, nVidia latest, TITAN+3x780 6GB, 2600K, P8P67WS, 32GB, 1350W
SMH10, EK, Airplex_480, SR1_560, 20xNB_PL2, 2xD5, Aquaero 6XT
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Re: OctaneRender for SketchUp 2.0.6 - 0.12.101

Postby smicha » Sat Aug 30, 2014 9:29 am

smicha Sat Aug 30, 2014 9:29 am
When importing ocs diffuse material with emission there are no names for labels.
Attachments
labels-missing.jpg
labels-missing.jpg (20.13 KiB) Viewed 2324 times
Win7, Modo 10.1, Octane for Modo and Sketchup, nVidia latest, TITAN+3x780 6GB, 2600K, P8P67WS, 32GB, 1350W
SMH10, EK, Airplex_480, SR1_560, 20xNB_PL2, 2xD5, Aquaero 6XT
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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Re: OctaneRender for SketchUp 2.0.6 - 0.12.101

Postby fuzzybro » Sun Aug 31, 2014 9:43 pm

fuzzybro Sun Aug 31, 2014 9:43 pm
Yeah, I knew bugs are inevitable :D
I'll fix that shortly.
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Re: OctaneRender for SketchUp 2.0.6 - 0.12.101

Postby resmas » Tue Sep 02, 2014 2:43 pm

resmas Tue Sep 02, 2014 2:43 pm
Hello :D

Build against Octane SDK 2.0.6
Added Material Picker in Octane Materials Window
Moved Octane Material Editor to a separate window
Controls in Material Editor are resizable now
Added Near Clip Depth Camera controller
Added ".orbx" file support for Proxies and Material import
Added Zooming of rendered image on Mouse Wheel to fit into viewport
Added a button to disable auto ray-epsilon calculation
Saving to ".exr" will save image as un-tonemapped
Adding extension ".png16" will save to 16-bit png file
Added GI Clamp controller for Path Tracing and PMC kernels
Fixed broken depth controllers in Path Tracing kernel
Fixed some issues with UTF-8 and UTF-16 character support
Fixed a bug that blocked Deactivation button
Fixed stats output: when rendering was slower than 1 MSamples per sec, 0 samples were displayed
Lots of code refactoring and optimizations


woooow

Thank you Fuzzy :o

That is amazing...

Near Clip Depth
GI Clamp
Zooming of rendered image


They are like the new toys to big kid :D

Please make the emitters work again......hehehe :lol: - we reaaly need them.

cheers
resmas
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