I'm taking my first steps with Octane. I'm currently making a lamp, where some lights hang at the end of splines. After failing at making a proper translucent glass material (I'll fiddle around with that again later), I decided to make each bulbs a mesh light. The bulbs are basically chamfered cylinders, but I'm wondering why in the render they appear so blotchy? Each cylinder is smaller than the spline it is connected to, yet it appears roundrish and much larger.

I doubt the issue is Max specific but I wasn't sure where to ask.
Thanks for your time.